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-   -   BoB lighting capabilities. OpenGL and Direct X question. HDR/Caustics supported? (http://forum.fulqrumpublishing.com/showthread.php?t=2564)

Bulau 01-23-2008 04:45 PM

Quote:

Originally Posted by Codex (Post 34216)
The current engine in IL-2 1946 only bump-maps water AKAIK. There are no height maps used for the aircraft skins so no bump-mapping there, as for the terrain a lot of review sites have stated bump-mapping is used on the terrain but I fail to see it.

It's quite noticeable on terrain if you set a late afternoon time, so the sun is low. It's not necessary to use a separate height map...you can bump-map a texture using itself as the bump-map, interpreting light/dark transitions in the texture as changes in height or angle. Or am I using wrong terminology?

I may have to revise my comment about caustics...I was recently testing some maps for SEOW, and noticed a line about caustics flash by in the console as the mission was loading, so perhaps there is already some support for it in the existing game. Perhaps to do with water in shallow areas?

Feuerfalke 01-23-2008 08:18 PM

Quote:

Originally Posted by Chivas (Post 34364)
I know nothing about opengl or dx9 or 10, but its interesting that water in IL-2's opengl seems alot better than anything I've seen in DX9 FSX. I haven't upgraded FSX to DX10, but know it has been improved, but not sure by how much.

Well, FS9 or FSX is not really a good example for realistic water with DX. ;)

Codex 01-28-2008 12:21 PM

Quote:

Originally Posted by Bulau (Post 34609)
It's quite noticeable on terrain if you set a late afternoon time, so the sun is low. It's not necessary to use a separate height map...you can bump-map a texture using itself as the bump-map, interpreting light/dark transitions in the texture as changes in height or angle. Or am I using wrong terminology?

Might be, but I haven't seen an example of bump mapping that doesn't use a height map. You might be thinking of Parallax mapping.


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