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-> 1 Bombs are not shown in the preview window. After changing you ammunition, bombtimer, - and settings, save, disconnect and reconnect. Otherwise the change will have no effect. I spent one hour trying to find out why I can`t see any tracers and why my bomb won´t explode, after changing timer and ammunition, until I disconnected and reconnected. Same problem was experienced by a squadmate on TS. Furthermore you have to set the bombs in loadout menu and choose the ETC + Bomb in the next menu. In the one menu you define the bombsetting, in the other the loadout. Maybe you just defined the bombsetting, but forgot the loadout in the 3rd row after the guns, something like "...ETC+SC250..." and not only the ETC. -> 2 Bomb control panel is not clickable. It is, as the most parts in cockpit, fake... ;) |
do you mean disconnect from the server to save loadout ??? Seems like a pretty important bug. Is this a known bug for many or an unfortunate few?
Will try this and see what happens then report back. |
For clarification purposes, let's get this straight: there are two delays.
One is the arming delay: how much time or distance (depending on fuse) the bomb is allowed to fly before it is armed. Setting the master arm to on doesn't over-ride this, it just enables the bomb to arm once it has separated from the bomb rack and traveled some distance. The second is the detonation delay: assuming the bomb was correctly armed (see above) and dropper, it controls how much time will pass from the time the detonator is triggered to the time the bomb explodes. Think of it as a grenade fuse. Both of these mechanisms are mostly used to ensure the safety of the attacking aircraft in the event of low altitude drops, so that they don't get caught in the blast of their own bombs. So, which is which in the interface? The detonation delay is controlled through the preflight options, from the bombs section of the loadouts menu. This is what the slider at the bottom of that screen is for, controlling the amount of time between a successful impact of a successfully armed bomb and its detonation. It does nothing however to ensure the bomb will arm in time and if it hasn't (due to dropping from too low an altitude for example), so your bombs can still fail to explode even if you set this to zero. The arming delay is selected indirectly and not directly, because it's a function of the selected fuse for the bomb. Some bombs have the option of using a low altitude fuse which lets you drop from as low as 100 meters, while all/most of them also have a high altitude fuse. Depending on which one is used, you might have to drop from as high as 700-1000 meters in order for the bomb to have enough time to arm. On the other hand, the Blenheim also has the so called "ever ready" fuse, which means your bombs are armed no matter what. Up to this point, it's equivalent to having your ground crew/armorers set up the correct detonators and delays. Things get a bit more complicated due to what i described earlier: one of the fuses available for the Luftwaffe enables the pilot as well to select between two modes of arming: if the master arm is turned one way the bombs are set for a short arming delay (giving them enough time to arm even from a low altitude drop), if the master arm switch is turned the other way the bombs are set with a longer delay for higher altitude drops. The way to do this in the sim is by clicking on the actual moving switch. Someone said clicking on the bomb control panel doesn't work? Well, i haven't tested it in the 109 but the 110 uses the same panel and the switch is clickable alright. What this does is effectively pre-select the direction that the master arm switch will be turned to: if you toggle it on you'll see "short delay: on" displayed on your screen (assuming you haven't disabled the on-screen text info windows) and when you engage the master arm it will turn to the "sturz" position. If you toggle it off (i think it's also off by default), enabling the master arm will have the switch turn the other way and a longer arming delay is selected. Edit: Here's a picture of the switches, found on the excellent http://www.cockpitinstrumente.de website. Turning the switch left (sturz position) arms the bombs with a shorter arming delay for low level attacks, turning it to the right (Wagerecht position) sets a longer arming delay for high altitude attacks. Clicking on the switch in-game selects the direction to which it will be turned once you engage the master arm: if you see "short delay: on" displayed on your screen it will go left and you'll have the low alt arming, if you see "short delay: off" it will go right and you'll have the high alt arming. http://www.cockpitinstrumente.de/ins...%2050869-1.gif Hope this helps, cheers ;-) |
unfortunately that is the panel in the 109e3b that is not clickable... when i set master arm to ON, it defaults to Wagerecht... long delay. For the life of me I cannot figure out how to get it to Sturz.
Trying some more tonight. Thanks for the clear post though. Can I ask you to try the panel in the 109e3b? it is located behind the stick between the legs. |
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