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This X 10000000000000000000000000000000000 Oh, and it would be nice if the game was more than about 30% functional as well. Currently, and I'm sad to have to say this as I love the online aspect, but CloD is just not worth the effort to log on. |
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I am hopeful in the future we have much more offline and online options than we do now. Other than a spin around the country side there is not much else to do in my opinion. |
CO-OPs....we need them.
its baffling to me they are not in cod. |
But they are in CoD, just a bit different and undocumented, as mentioned in some threads already.
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I must however point out that on-line play is not nefarious although it could be said to be unreliable at times. To be a little more pedantic and to answer his specific question there have been in excess of 50 players at times on the Syndicate server which would appear of late to be the most popular followed by the Repka Full Realism server. There are a number of servers which are not 'full real' that are also quite popular at the right time. Regarding Mr Logic's general claims regarding the popularity of on-line play I would point out that 1 a.m. UK time will see most UK players in bed and is 5pm West Coast to 8pm East Coast. This may represent a fairly quiet time in the USA as many players may not commence play until their local time of 8p.m.. May I suggest Mr Logic looks in earlier in the UK evening or later in the U.K. early hours so as to capture a more popular play time for UK or the U.S.A. respectively. In summary, Mr Logic's checking of on-line play for popularity at 1 a.m. UK time is not logical, Captain Kirk. |
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But enough Troll feeding. |
not to forgett that the new FullMissionBuilder just looks like the old one. If you go deeper, just to put a missiongoal, you have to programm some code.
And that with almost no official documantation. CHAPEAU to all the communitiy mamber who are going behind that stull and are trying to help !! I, as example, have stopped (after the first 2-3 weeks) building anything - after hundreds of COOPs for the VOW online war. BUT, that is limiting the online play - because you need missions for that. In 2001 with IL2 release there were working COOPs and the Hyperlobby - after 4 month after its release i had plenty of online coop missions in my logbook. To ad, inm these time there wehre no deticated server and no serverscripts available ! That came later. So, i guess, it needs more time till a more massive onlineplay will happen. As an example (not as an comparison !) , RoF has after now 2 years of release also no massive onlineplay . I guess, in some part its also very complex FMB is not unguilty...with other engine related limitations. Overcomplex stuff, reduces the amount of people who can handle these things. |
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