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-   Mods, discussions, links, etc. (http://forum.fulqrumpublishing.com/forumdisplay.php?f=199)
-   -   Hurricane MK IIC Mod (http://forum.fulqrumpublishing.com/showthread.php?t=24887)

313_Paegas 07-30-2011 02:51 PM

THX, working perfect.
To be honest efficiency is really massive.
So we will see, how it will work in the game after official releasing ;-)
http://jiri.foltyn77.sweb.cz/Hurri-MkIIc_1280x800.jpg
http://jiri.foltyn77.sweb.cz/Hurri-M...t_1280x800.jpg
Could you do Spit MkIIb too?

Das Attorney 07-30-2011 04:12 PM

Thanks for the Hurricane. :)

It's very deadly with the 20mm cannons. Bombers seem to fall apart rapidly when hit by a few shells!

Agreed, a spit MkIIb would be nice - for offline of course :)

JG53Frankyboy 07-30-2011 04:25 PM

hows about a Spitfire Ib , an early one with 'only' the two Hispanos without any .303 ?

And lets hope 1C:MG will soon ad a "mods on/off" button to their game. At least that was the idea in interviews given by Oleg in the long "forgotten" ( :D ) past.........

Das Attorney 07-30-2011 05:00 PM

Yes - version with only the Hispano's would be excellent. Perfect for making small missions for 19 squadron.

Catseye 07-30-2011 08:57 PM

Ground targets - test results simple
 
Tested the BF 109 series on the oil storage tanks at Dover as a follow up to my previous post on the Hispano's not having any effect on blowing up the tanks. The 109 armaments also do not blow up the tanks also there are no flashes whereas the Hispano mod does. Tried the BF110 and they do blow up the tanks. I could not change the armaments as the armament screen does not allow it at this time. (bug since the last upgrade?)

So it may be a bug in the system that the Hispano's also do not affect ground targets.

Will have to wait and see what happens in the next upgrade.

Cheers

senseispcc 07-31-2011 10:57 AM

In my game it does not work no new plane is visible either in the FMB or QMB.
I have other MODS that do work perfectly a sound mod and the dark trees one.
I also can change most of my game screens.
But this hurriCanon does nothing.
Correction it work now that I have deleted the German 109 mod it works but the in game mission recording does not.

Have a nice game.

Das Attorney 07-31-2011 06:33 PM

That happened to me when I installed Jafa's sound mod. I changed the order of loading to put -mod=MODS\hurriCannon at the end of the target line and now it loads correctly.

senseispcc 08-01-2011 01:11 AM

Quote:

Originally Posted by Das Attorney (Post 317523)
That happened to me when I installed Jafa's sound mod. I changed the order of loading to put -mod=MODS\hurriCannon at the end of the target line and now it loads correctly.

Thanks it works and I tried this mod for a lot of missions and my conclusion is; it is a little too powerful and should be one notch down.

Have a nice game.

And thanks for this mod.;)

ATAG_Doc 08-02-2011 12:58 AM

Short vid of mod. Very brutal.

http://forum.1cpublishing.eu/showpos...&postcount=973

313_Paegas 08-03-2011 11:12 AM

Spit Ib + Spit IIb
 
;)
I spent some time behind pc and by method test and error I did some small package.
il2cod-mods-2
Note:
If you know, how JSGME works, it´s realy easy :-)
Below sequence of mods
http://jiri.foltyn77.sweb.cz/Paegas-mod-2.jpg
...after selection of mods run game by new luncher icon in IL2 root
http://jiri.foltyn77.sweb.cz/zastupce-luncher.jpg

http://jiri.foltyn77.sweb.cz/New%20Spits.jpg

I hope, that JAFA and dave74737 will be not angry at me that I used their mods.

In case it will not run, could be that you have to change link for mods.
for all should be ......Launcher.exe" -mod=MODS\CMSound.
http://jiri.foltyn77.sweb.cz/Vlastno...ce-luncher.jpg
In folders for each mod you can find this luncher, so don´t forget change the link everywhere.
If you will check how I did it, you can use this system of folders for all next mods and you will need only one luncher with one link for mods.
It´s up to you :-)


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