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Well, how do you tell the aircraft to collide with a solid house? Come on, if all the houses would not have a texture wrapped around and LODs and smoke rising from their rooftops and more complex structure than a simple block, the impact on the framerate would be minimal. Same should be true for trees... At least my old E8400 can easily handle building amount on "high" when the building detail is on "very low". So I guess it could still handle a solid tree with actually no detail in the structure, just an invisible cylinder... Well, oviously it is not that simple, I am sure they tried something... I was just wondering, that this is maybe a russian issue, as DCS seems to be not capable of having solid trees in their engine neither, lool (just kidding...)
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* maybe a bit more to get a safety buffer for system- and/or online lag. Be aware, however that A = r² * Pi. You could further optimize the thing if you only consider trees in a "wedge" in front of the plane, with the wedge's dimensions chosen that it safely covers the plane's flight envelope, at all times (even when shot down and tumbling and such things). |
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when COD is ready everybody will say
PLEASE MAKE RISE OF FLIGHT LIKE COD:!: |
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I think its just Laziness, on there part |
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