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I haven't tried the profiles at the CoD website, but will maybe tonight. binky9 |
Can't for my life remember his name but a dude on this forum sent me his force files and they are really nice, on the verge to an overcocked noodle.
He had fibbled with the files so that the stall vibration would come out more. I'll mail him so he can check this thread and perhaps send u his files. |
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OK, I tested just for you, both Bf109 and ME110 use the autocannon.ffe file and I could not notice a difference between the two planes. ~S~ |
Hi guys,
I have a few modded files I made for cannon and mach guns having different frequencies . If interested plesae PM me with Email so I can send it to you |
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I don't know if that is good news or not. I might have to reinstall the game. I've cleared out my configs already and used fresh ones from steam but that didn't fix it either. It seems all sorts of people have different FFB experiences. Could it be because we've all used beta patches? I have installed every beta patch and it was the first beta patch that gave us FFB. I'm a bit worried about doing a fresh install. This game has a few bugs and who knows if I make it worse by re-installing? Plus it takes so long to download from Steam, I wish there was a torrent option. |
I have also noticed no difference between 109 and 110 canons feedback.
No difference in stick stiffness either- pulling from dives is hard with all of them. |
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I envy you for having strong forces on your SW2FFB, mine are rather "mediocre" fr my taste. On the other side, I have 4-5 SW2FFBs in stock so I would not worry about overusing my current one. If you feel that your SWFFB is giving you too much hard forces in all movements, nothing is simpler than that, you can use an editor to lower the force of each FFB file. (keep a back up copy of your otiginal FFB files though. If you do not have them, tell me, and I will upload them for you). Got to airwarfare and under downloads Gaming Utils you will find many solutions: http://airwarfare.com/sow/index.php Quote:
Lot's of fun! ;) |
Hi guys I've discovered the problem.
"Realistic Gunnery" if you turn that realism option off the bf109 cannon works normally. Did you guys have it off? If you turn it back on then the bf109 uses the wrong forces file. Hi Grathos, the problem is that with "realistic gunnery" the force is far too strong and the stick is jumping off the table. The force that it uses is the shake.ffe file if I turn that down then I lose the stall warning shake and the turbulence shake. I shouldn't have to turn it down because it should use the autocannon.ffe file but the 'realistic gunnery' option seems to break that. I discovered this by deleting my 1c Softclub folder and then reloading my key settings and then reloading each realism setting, when I turned on realistic gunnery the stick went nuts when firing the cannon. I'm going to start another thread. |
My realistic gunnery was/is always on, right from the start, so...
I've downloaded FFedit program, but have zero idea how to use it:) I've opened one of the FF files with it, but all i can see is one slider and it says something like set resolution 100ms per pixel... How does it adjust FF strength? |
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Thank you for admitting to not knowing what to do with Fedit and FF. I downloaded them, and the Profiles download last night from the CoD site, and had no idea what I was supposed to do next. Is there a readme somewhere that we have overlooked? binky9 |
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