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-   -   MSFF2 joystick force feedback settings? (http://forum.fulqrumpublishing.com/showthread.php?t=24118)

badfinger 06-27-2011 03:07 PM

Quote:

Originally Posted by Borsch (Post 302597)
I am trying some force feedback profiles from Russian forums, and they work for initial 30 sec of the mission, and then CloD switches on maximum force- I have to nearly break the joystick to pull out from dives and cannon fire has joystick recoiling like a real handgun recoil.

Did anyone overcome such problem? Which settings/profiles are you using?

Dear Luthier, please add the force feedback "strength" option in the game!

I thought it was just me. In dog fighting, I can hardly follow the enemy plane because the force feedback is so strong. I'm aware that, at high speed, the controls got stiffer, but geez.

I haven't tried the profiles at the CoD website, but will maybe tonight.

binky9

Vengeanze 06-27-2011 03:55 PM

Can't for my life remember his name but a dude on this forum sent me his force files and they are really nice, on the verge to an overcocked noodle.
He had fibbled with the files so that the stall vibration would come out more.

I'll mail him so he can check this thread and perhaps send u his files.

335th_GRAthos 06-27-2011 09:28 PM

Quote:

Originally Posted by xnomad (Post 302867)
Hi Grathos,

That guy would have been me, but nobody has confirmed my findings so the devs aren't going to pay attention if it's only affecting one guy. That's why I'm desperate for someone else to let me know if they've got the same issue.

I know there are a lot of FFB owners and a lot that fly 109's and it's a simple test, start a quick mission in bf110 pull cannon trigger, start mission in bf109 pull cannon trigger, compare the two. If the cannon is stronger in the 109 then it looks like it's using the wrong .ffe file like it is on my system.

Ahahahaha! at least I could still remember :D

OK, I tested just for you, both Bf109 and ME110 use the autocannon.ffe file and I could not notice a difference between the two planes.

~S~

greypeace 06-28-2011 01:11 AM

Hi guys,
I have a few modded files I made for cannon and mach guns having different frequencies .
If interested plesae PM me with Email so I can send it to you

xnomad 06-28-2011 03:34 AM

Quote:

Originally Posted by 335th_GRAthos (Post 303137)
OK, I tested just for you, both Bf109 and ME110 use the autocannon.ffe file and I could not notice a difference between the two planes.

~S~

Thanks GRAthos,

I don't know if that is good news or not. I might have to reinstall the game. I've cleared out my configs already and used fresh ones from steam but that didn't fix it either.

It seems all sorts of people have different FFB experiences. Could it be because we've all used beta patches? I have installed every beta patch and it was the first beta patch that gave us FFB.

I'm a bit worried about doing a fresh install. This game has a few bugs and who knows if I make it worse by re-installing? Plus it takes so long to download from Steam, I wish there was a torrent option.

Borsch 06-28-2011 08:06 AM

I have also noticed no difference between 109 and 110 canons feedback.

No difference in stick stiffness either- pulling from dives is hard with all of them.

335th_GRAthos 06-28-2011 08:21 AM

Quote:

Originally Posted by xnomad (Post 303230)
Could it be because we've all used beta patches?

Hallo Nomad, I would not bother to re-install just because of that.

I envy you for having strong forces on your SW2FFB, mine are rather "mediocre" fr my taste. On the other side, I have 4-5 SW2FFBs in stock so I would not worry about overusing my current one.

If you feel that your SWFFB is giving you too much hard forces in all movements, nothing is simpler than that, you can use an editor to lower the force of each FFB file.
(keep a back up copy of your otiginal FFB files though. If you do not have them, tell me, and I will upload them for you).

Got to airwarfare and under downloads Gaming Utils you will find many solutions:
http://airwarfare.com/sow/index.php
Quote:

FFB_Files
Thought I would share my FFB files with those who wish to try them. I replaced the punch/kick effect we get on the runway to something that feels more like uneven ground. I also changed the center spring to have more forces on the elevator than the ailerons, also toned down all of the shake, machineguns and cannons to something more acceptable to me.

Just back-up your originals and replace with these. Feel free to mix and match with the originals if you prefer some of those.

-----------------------

FFB Profies
I have spent some time fiddling with the FFB files
Using at the beginning an Hex editor for modifying the DATA fields (blindly)
Then I used FFEDIT and managed to adjust the spring effect to my liking
The one that annoyed me the most is the Shake file that shakes the stick at the inset of a stall
Very UNFORTUNATELY in IL2 this damn effect is combined with:
1/ crash scraping the ground
2/ and also with the hits to the plane by bullets..
This comes I think from the program itself

I managed to isolate the machine gun shooting vibrations amplitude and frequency(machinegun) and also set up a lower frequency for the cannon(autocannon)
The result shooting separately is good but the firing of both at the same time is somewhat "wild"
I completely cancelled "punch" "bomb" and "mortar"(rename it to keep it safe if you want)
These files work fairly well tested on IL2,but have not been tested yet on IL2 CoD

If you want them to try downlod and try them out, but KEEP yours SAFE in case

-----------------------------

FEdit Version:1.0
Force Feedback Editor

And if you are more into "searching for the truth" than "searching for the flight experience" ;) you can proceed to using the Force Feedback Editor in order to modify the files in a way so that you can identify the individual performance of each file, one by one, so that you can understand which are the files which have the most impact on the stiffness of your joystick (and subsequently adjust them).

Lot's of fun! ;)

xnomad 06-28-2011 09:45 AM

Hi guys I've discovered the problem.

"Realistic Gunnery" if you turn that realism option off the bf109 cannon works normally. Did you guys have it off?

If you turn it back on then the bf109 uses the wrong forces file.

Hi Grathos, the problem is that with "realistic gunnery" the force is far too strong and the stick is jumping off the table.

The force that it uses is the shake.ffe file if I turn that down then I lose the stall warning shake and the turbulence shake. I shouldn't have to turn it down because it should use the autocannon.ffe file but the 'realistic gunnery' option seems to break that.

I discovered this by deleting my 1c Softclub folder and then reloading my key settings and then reloading each realism setting, when I turned on realistic gunnery the stick went nuts when firing the cannon. I'm going to start another thread.

Borsch 06-28-2011 01:33 PM

My realistic gunnery was/is always on, right from the start, so...

I've downloaded FFedit program, but have zero idea how to use it:) I've opened one of the FF files with it, but all i can see is one slider and it says something like set resolution 100ms per pixel... How does it adjust FF strength?

badfinger 06-28-2011 03:16 PM

Quote:

Originally Posted by Borsch (Post 303398)
My realistic gunnery was/is always on, right from the start, so...

I've downloaded FFedit program, but have zero idea how to use it:) I've opened one of the FF files with it, but all i can see is one slider and it says something like set resolution 100ms per pixel... How does it adjust FF strength?

Borsch,

Thank you for admitting to not knowing what to do with Fedit and FF. I downloaded them, and the Profiles download last night from the CoD site, and had no idea what I was supposed to do next. Is there a readme somewhere that we have overlooked?

binky9


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