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-   -   COOPS possible with yesterday's patch? (http://forum.fulqrumpublishing.com/showthread.php?t=23997)

JG53Harti 06-25-2011 05:03 PM

because its not the Coop we know from IL2 and we need in CloD too

JG52Uther 06-25-2011 07:18 PM

Quote:

Originally Posted by JG53Harti (Post 302187)
because its not the Coop we know from IL2 and we need in CloD too

Exactly.Why develop something that worked perfectly for many years and then throw it in the bin and start again...

Blackdog_kt 06-25-2011 08:29 PM

I thin it's mainly about getting used to the new FMB.

I actually prefer the current system because it combines the best part of coop and DF modes into one package and still, if we want to fly IL2-style we can simply not use the extra features and it will still be like running DF/coop in IL2.

I mean, the only real difference between Coop and DF was that Coop had moving AI units, a predefined flight plan and no respawn. It's not like they are completely different to the point of incompatibility.

Tigertooo 06-25-2011 08:51 PM

Quote:

Originally Posted by Ataros (Post 302109)
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.

beginning to understand a little bit what you're saying.What i meant was: in the Il2 1946 Coops:Our Wing took off to fight whatever AI wing and fought and landed, achieving the mission builders goal or not.If i understand you correctly this won't be possible anymore? no problem if not, just trying to understand the new philosophy of Clod then.But if not, i would want a nice guide to C# scripting as , and i know you're some expert on this, but i think most of us arn't.So some tutorial would be most welcome to me (and our Wing) that is, if that will the future of Clods FMB.
Ps:havn't a clue what "bots" are,can you give me a hint?
To conclude, i appreciate your input as you gave me ,for the first time, a
clue to the new style of Clod. Hope more info to come
Thanks

JG52Uther 06-25-2011 09:23 PM

By 'bots' I think he means AI.

Thee_oddball 06-25-2011 10:04 PM

Quote:

Originally Posted by Nitrous (Post 301147)
No. Still only possible to play coops on the naff online map.

I must say 1c team, We are now 3 months since the game was released and still can't play coops on the BoB map.

I, along with alot of others am extremely disappointed with your work on the patches.

Try fixing the game before adding content to it please its not much to ask.

Why not? i have one running in the back ground as i type, all you do is make the COOP create a lobby called (whateverBOB X number of planes) when the lobby is full tell them the name of the server, you leave start mission they join and you play :)
its not as easy as IL2 but it can still be done :)

S!

Ataros 06-26-2011 12:00 PM

Quote:

Originally Posted by Tigertooo (Post 302291)
beginning to understand a little bit what you're saying.What i meant was: in the Il2 1946 Coops:Our Wing took off to fight whatever AI wing and fought and landed, achieving the mission builders goal or not.If i understand you correctly this won't be possible anymore? no problem if not, just trying to understand the new philosophy of Clod then.But if not, i would want a nice guide to C# scripting as , and i know you're some expert on this, but i think most of us arn't.So some tutorial would be most welcome to me (and our Wing) that is, if that will the future of Clods FMB.
Ps:havn't a clue what "bots" are,can you give me a hint?
To conclude, i appreciate your input as you gave me ,for the first time, a
clue to the new style of Clod. Hope more info to come
Thanks

In the recent patch notes luthier wrote that they are working on traditional original interface to make coops easier.

The best guide to scripting would be called Introduction to C#, Beginners' guide to C# or C# for dummies. You can download a free course from the Internet or buy a book.

Try a link #1 in my sig. With this script you can have several 'coops' running on your server one by one similar to what happens on Repka #1 server. A newer version of the same script which I posted on the forums has a randomisation feature loading random mission objectives to make the mission more lifelike.

More info on FMB can be found here http://forum.1cpublishing.eu/forumdisplay.php?f=203

_1SMV_Poppy_64 06-27-2011 09:48 AM

Quote:

Originally Posted by Ataros (Post 302109)
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.

Sorry, but I' don't understand.
Imagin a meeting of 40 or 50 pilots that want to play a coop mission (as Seow as example). Could you tell me in some simple instructions how to connect, select the aircraft and start the mission? The pilots have to looking for the micro aircraft icons and choose them? I think that if this option is true, we are loosing time here. If I understand bad, (I hope it), please exlplane here.
Thank you.

335th_GRAthos 06-27-2011 11:01 AM

Aaaaaha! Now I got it!

You want to have pre-defined planes which the players who join in can select and fly (like the IL2 Coop). Not that everybody can join the server and select whatever plane he may wish.

Otherwise the bombing mission of 4 Ju-87 and 4 Bf109 cover can become a 8 Bf109 strafing party :)

Hmmm...good point I do not know how this is handled in today's server.

Ataros?

Ataros 06-27-2011 12:06 PM

If anyone wants to limit themselves to an old style outdated coop just wait for the fix:
Quote:

Originally Posted by Ataros (Post 302514)
In the recent patch notes luthier wrote that they are working on traditional original interface to make coops easier.

Otherwise you can spawn an aircraft which is needed the same way as you do at Repka #1 server. There is no need to click small icons, just select side, click an airfield and create an aircraft for you. (Set spawnplaces in FMB first of cause.)

Type and number of available aircraft can be limited with a script like it is done in this mission http://forum.1cpublishing.eu/showthread.php?t=23579

The only issue ATM is an absence of briefing page online.

If you played Warbirds, WWII Online, Aces High or ADW server in IL-2 you may notice that none of the above had a limited coop mode. The reason is simple: there is no coop mode in real life airwarfare. In real life you get to airfield, receive briefing, get in an aircraft at hangar, communicate with your squad mates and taxi to runway for takeoff. Then you proceed with your mission objectives and you may even not meet any opposition in the air sometimes. (The only thing missing at Repka #1 ATM from this list is proper briefings.)

Coop is like a duel for several planes and does not simulate real life. There were some duels in WWI probably but not in WWII. Furthermore when you fly a coop you are artificially isolated from the rest of the war environment. You can not meet aircraft or ground units from a previous or from the next mission which is possible in normal CloD online mode. In coop you have to wait till your enemy takes seats in their aircraft and is ready to takeoff and this never happened in real life. Thus coop is very arcadish in nature and was used only due to original Il-2 engine limitations. No point to stick to it now when C# scripting is available in missions.

On Repka #1 server about 6 "coop" missions are integrated into one living airwar environment. The scale and functionality is very basic though. E.g. the same briefings are shown to everyone and are very short (1 line per briefing). A better C# programmer is able to make better briefings for each mission and show them at the right time to right people before mission start.

With C# scripting you can do anything you want even write your own server interface that would be loaded to clients when they connect to server. Unfortunately there are not enough C# programmers interested in creating these things.


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