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-   FMB, Mission & Campaign builder Discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=203)
-   -   MP Mission: Operation Dynamo (http://forum.fulqrumpublishing.com/showthread.php?t=23579)

Ataros 06-06-2011 06:41 AM

Quote:

Originally Posted by TheEnlightenedFlorist (Post 294004)
This has now been fixed.

Great news! Thanks a lot. It is worth mentioning in the CoD multiplayer section.

The original code for actors destruction comes from oreva at sukhoi.ru forums btw and then was improved by ZaltisZ from 1C forums. Maybe also worth mentioning.

Ataros 06-06-2011 06:50 AM

Actually ZaltysZ corrected oreva's code to be more friendly to single-engined AC. Sorry, did not notice earlier.
Code:

        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }

upd.
Sorry for multiple posts. Do you plan to develop the mission further, say including a movable frontline and having ground forces to actually push an enemy to the channel waters? Dunkerque tragedy is a remarkable event in history and deserves further development imho.

I am slowly working (mostly studying C# actually) )) with this script to have movable frontlines in Calais area. At this point there is no generator to generate waypoints for ground groups and all submissions should be created manually. In future we could combine our submissions into one mission covering half of existing France map if we use the same script and the same submission naming convention.

TheEnlightenedFlorist 06-07-2011 05:13 AM

Quote:

Originally Posted by Ataros (Post 294057)
Actually ZaltysZ corrected oreva's code to be more friendly to single-engined AC. Sorry, did not notice earlier.
Code:

        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }

upd.
Sorry for multiple posts. Do you plan to develop the mission further, say including a movable frontline and having ground forces to actually push an enemy to the channel waters? Dunkerque tragedy is a remarkable event in history and deserves further development imho.

I am slowly working (mostly studying C# actually) )) with this script to have movable frontlines in Calais area. At this point there is no generator to generate waypoints for ground groups and all submissions should be created manually. In future we could combine our submissions into one mission covering half of existing France map if we use the same script and the same submission naming convention.

Hi Ataros. Yes, I am going to improve the mission. Moving frontlines is unlikely. I can barely get the ships to do what I wan them to. :grin:

It seems like as soon as I fix one problem, another comes up. In the future though, for sure we'll see. ;)

Ataros 06-07-2011 07:06 AM

Quote:

Originally Posted by TheEnlightenedFlorist (Post 294415)
It seems like as soon as I fix one problem, another comes up.

I thought it happens only to me every time I open the FMB :grin: lol Probably this is what the devs are experiencing too. At least we are not alone :grin:

BTW with your level of C# knowledge I would target not less then writing a waypoints generator for tank groups and supply convoys ;) i have a sample code for bombers waypoints generation if you are interested. The hardest part would be to release the tanks that are stack in cities or can not cross rivers but this is an interesting and achievable challenge :)

_79_dev 06-07-2011 08:47 PM

~S~

Can`t get it work ......... as soon as I start server, everything looks fine, I just cant select army... any advise?

TheEnlightenedFlorist 06-08-2011 01:37 AM

Quote:

Originally Posted by _79_dev (Post 294729)
~S~

Can`t get it work ......... as soon as I start server, everything looks fine, I just cant select army... any advise?

Sorry you're having trouble. Please check these things:

1) You're playing in multiplayer mode instead of single player.

2) You're starting opDynamo.mis and not any of the other .mis files.

3) Make sure the game is extracted to the correct directory. It must look like this: missions/Multi/Dogfight/OpDynamo/opDynamo.mis

TheEnlightenedFlorist 06-09-2011 05:44 AM

Updated to version 2.0. Fixed more bugs, added ground troops at Veurne, made train go back and forth between Dunkirk and Veurne, added vehicles that drive around some of the airfields. Also added UK missions and Stuka raids that target the ships and ground troops at Dunkirk.

I highly recommend everybody take a shot at the steam engine. It blows up real good. :)

JG11Raven 06-11-2011 02:50 PM

1 Attachment(s)
Hi TheEnlightenedFlorist,

thanks for your mission, its great.

i have a problem with map. you see this in my jpg.

can you help me?

Gruß

I/JG11_Raven

TheEnlightenedFlorist 06-11-2011 11:18 PM

Quote:

Originally Posted by JG11Raven (Post 296086)
Hi TheEnlightenedFlorist,

thanks for your mission, its great.

i have a problem with map. you see this in my jpg.

can you help me?

Gruß

I/JG11_Raven

Hi Raven, that's a strange one. When did it happen? It looks like it happened just after starting the mission. Did this bring down the whole server? Are you able to repeat this or was it just a one time thing? Ships are... temperamental at best.

JG11Raven 06-12-2011 07:08 AM

Hi TheEnlightenedFlorist, the problem always comes right after the start.
I have tested this on 2 servers, always the same. These are all your original files 2.0.

The server continues to run but getting this error message.

can you please check the ships.mis


Gruß

I/JG11_Raven


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