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Suggestions
Hi all,
Sorry to say but it's a bit unlikely your suggestions for the new game are ever going to be noticed here. :( If you want them to get noticed, post them also on the devs forum where they stop by almost every day. http://forum.gaijinent.com/index.php...irds-of-steel/ :) MAC |
By the way, I was told of some technical difficulties with joining the Gaijin forum. If you have problems please let me know, I'll try to sort it out for you.
:) MAC |
Hey Mac, why can't I post in topics over on the gaijin boards?
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цензуре!
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I can not either. I registered, but in the Gaijin forum I can´t enter
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Allright guys,
Thanks for your feedback. I'll pass it on to the admins and try to get things sorted. Did you use the same nick as here? MAC |
цензуре!
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you position on the map friendly landmarks ( airfrields or bases ) no enemy or friendly dots :D That would be challenging, or, frustrating lol |
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Landing rearmament, and a fixed radar signature, are absolute musts for me in this sequel. Also, an improvement on the respawning, so if someone does have to RTB to refuel/rearm and they manage to force any pursuers to crash, the enemy just doesn't respawn right above them as they land. |
That would be fun to have several players on a single aircraft.
I remember a game on the pc a long, long time ago. Air Warrior 3 I think it was called. Great fun being in a bellyturret on a bomber. See our bombs fall over enemy airfield. Out of my guns reach I could see an enemy shoot our tail to pieces and our tailgunner falling out. Exiting stuff :grin: The graphics were not that great even back then but it was a fun game with over hundred players in the air with fighters and bombers. I hope those game elements could be on consoles. Thought the co-op in Apache: Air Assault would be like that but it was not :( |
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