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And this is to help with multiplayer how?
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I thought we are playing a historic flight SIMULATOR ... shouldn't the plane and their technical features be simulated correctly? In late war, how will they outbalance the 0.5 of the American planes then?
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I think all the german aircraft are like flying tanks apart from the Do17's to be honest, i bearly ever take anything down on a zoom and boom. i have to sit behind them and drill away.
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I have these issues with the Stuka (almost normal I think as it was a very sturdy plane designed as a dive bomber) and with the 111 that almost never falls whatever I pump into it. The others are quite easy to kill. Perhaps you should work your aim (no offence meant, I just want to help) as it is very important to aim at the right things at the right distance.
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ok cool I might look into this, i found hope this helps for the Heinkel aim at the right wing just right of the engine, I blew a wing off twice this way, i think the fuel tank is there
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I had the same thing with the left wing of the Heinkel but only when I am really really close.
I usually go for the engines or the pilot anyhow, as a black smoking engine will freeze soon. What is very important is the right distance, particularly in a spit. Otherwise you'll just pepper it all over but you want a concentrated impact of your bullets. |
I don't fly red much but I find the bf110 really annoying as the AI flies it far too well making shooting difficult. As I've said before if the bf110 could evade that well in real life it would have won the Battle of Britain. :grin:
As for the Bf109 cannon, if they were that ineffective in real life they would never have replaced the 4 MG's on the Bf 109 E-1. I am looking forward to getting a bf109-E1 with 4 MG's rather than the cannon! :grin: |
Hey StormCrow any chance you could post a gunner video or even better a game track? :grin:
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I wonder how the DM looks like COD.
In Il-2 it seemed really simplistic, with the wing for example divided into three sections, with hit points assigned to each. The amount of hit points only seemed to be related to wing area, with perhaps some individual tweaks. It's quite possible the supposedly more complex DM of COD simply makes small caliber guns ineffective unless you hit vitals, as now you can't seem to just damage the 'generic' wing and accumulate damage - relatively easy to do even with small damage potential weapons, since you basically had just three fairly large target areas to hit - until a structural failure happens, which was typical the cause for getting shot down in Il-2. Perhaps in CoD its more refined, and for example you have to hit the wing spar - a small target, and not very sensitive to occasional mosquito bites from RCMGs - to have chance for structural failure. A skin holed everywhere is just that, it will decrease flight characteristics, but others its generally not a main load bearing element. |
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