Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   FMB, Mission & Campaign builder Discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=203)
-   -   Feature request: Invisible, indestrucible target (http://forum.fulqrumpublishing.com/showthread.php?t=23299)

SYN_Flashman 05-26-2011 09:51 AM

Quote:

Originally Posted by Tbag (Post 289114)
Can't you simply have a negative z displacement and put any object under ground?


Good idea, I will have a look at that and see if its possible.

Longbone 05-26-2011 10:35 AM

Originally Posted by Ataros
View PostOnce I set 1st wp to attack target with a ship selected as target and 2nd wp attack area for Stukas. There were 3 Stukas in the same staffel I think. And all attacked 2nd target only ignoring the 1st one.

Seems to be that attack area has priority over selected target.
if you select two targets with select target then always the first target is bombed (Stuka uses all bombs together) other bombers not tested so far.

Originally Posted by Flashman
There is a bullet proof bucket?

He is under static environment empty bucket :)

Ataros 05-26-2011 11:56 AM

Quote:

Originally Posted by Longbone (Post 289165)
if you select two targets with select target then always the first target is bombed (Stuka uses all bombs together)

What happens if the 1st target if destroyed already? Will they bomb it anyway or go for the 2nd one?

Longbone 05-26-2011 02:35 PM

2 Attachment(s)
Quote:

Originally Posted by Ataros (Post 289196)
What happens if the 1st target if destroyed already? Will they bomb it anyway or go for the 2nd one?

Hi, it's a little bit complicated
if you have two groups the first group must have target1 destroyed before second group reaches waypoint2 then Group2 will attack target2.
If the target is not destroyed second group will also attack target1.
If you don't have a waypoint2 for group 2 then they will always attack target1
see attachment.
If you use the empty bucket for both attackpoints they will also always attack target1
because it looks like the bucket can't be destroyed.

A little bit confused? :confused:
Sorry for my bad english :rolleyes:

Ataros 05-26-2011 03:48 PM

Thank you for detailed explanation. Your English is good.

Usually we have the same group being reloaded at the server e.g. every 20 minutes. I want the same group to attack target1 till it is destroyed and then target2 and then target3, etc. Probably it will work the same way as with 2 different groups in your example.

_79_dev 07-06-2011 12:51 AM

Quote:

Originally Posted by Flashman (Post 288853)
I like to use submissions to spawn AI air attacks but one problem I have found is that they cannot be assigned a target (when selecting Ground Attack-Target) as the targets are on the main mission map.

As my sub missions often repeat I do not want to spawn the target itself within the submission.

So, what I would like if possible is an invisible and indestructible 'target' object (only visible in the FMB of course!) That can be placed upon the sub-mission map as the marker for where the aircraft attack.

One problem I have found is trying to persuade Stukas to dive bomb 'nothing'. You can use Ground Attack-Area for level bombers but Stukas just then drop bombs from height.

If we had this invisible object the mission maker can them place an aiming point for these attacks whereever he likes in his submissions. It would also have to made so if multiple aiming points spawn in the same place (because the sub missiojn repeats) they don't intefere with each other, or have a despawn timing setting for the object.

However if anyone knows of an object that already exists which would do this job I'd be pleased to know about it!

~S~

What has to be done with Stukas for divebombing is asigning "Static" target... whatever it may be Airplane, car artilery, something british :)...


All times are GMT. The time now is 01:56 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.