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Flashman 05-27-2011 09:37 AM

Quote:

Originally Posted by TheEnlightenedFlorist (Post 289617)
Was there at least one aircraft in existence on each side? The number should be showing up in the chat bar. I only tested it on my own server, so I know it shows up for the server, but it should show up for all players. If it's still not showing up, I don't know how to make the number show up without plastering it in those big gold letters in the center of the screen. :grin:


I will check my timing. This is the only thing in my mission which uses tick counts so perhaps ive missed something... wouldn't be the first time. But yeah there where plenty of AI when it should have run the first time. Will see what I can see.

TheEnlightenedFlorist 05-27-2011 09:43 AM

Try this:

Code:

    if (GamePlay.gpAirGroups(1) != null && GamePlay.gpAirGroups(2) != null)
    {
        if (Time.tickCounter() % 9000 == 0)
        {
            int totalAircraft = GamePlay.gpAirGroups(1).Length + GamePlay.gpAirGroups(2).Length;
            GamePlay.gpLogServer(new Player[] { GamePlay.gpPlayer() }, totalAircraft.ToString(), null);
              if(GamePlay.gpRemotePlayers() != null)
              {
                    GamePlay.gpLogServer(GamePlay.gpRemotePlayers(), totalAircraft.ToString(), null);
              }
        }
    }

That might help with Flashman's problem too.

Ataros 05-27-2011 09:51 AM

Code:

[13:45:21]        =================================================
[13:45:21]        System.IndexOutOfRangeException: Индекс находился вне границ массива.
[13:45:21]       
[13:45:21]        Server stack trace:
[13:45:21]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.wXZFyNGvcs2(Player[] , Boolean , String , Object[] )
[13:45:21]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.ppDoUYCpY9HF87vxRBGe(Object , Boolean , Object , Object )
[13:45:21]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.0AAFyzF3TVd(Player[] , String , Object[] )
[13:45:21]          в UXx9sZjCf3yc9i99GpR.69j9o82zIn0dDNk0dpm.LogServer(Player[] , String , Object[] )
[13:45:21]          в maddox.game.GameDef.gpLogServer(Player[] to, String format, Object[] args)
[13:45:21]          в System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[13:45:21]          в System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[13:45:21]       
[13:45:21]        Exception rethrown at [0]:
[13:45:21]          в System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[13:45:21]          в System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[13:45:21]          в maddox.game.IGamePlay.gpLogServer(Player[] to, String format, Object[] args)
[13:45:21]          в Mission.OnTickGame()
[13:45:21]          в maddox.game.ABattle.OnTickGame()
[13:45:21]          в maddox.game.world.Strategy.OnTickGame()
[13:45:21]          в System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[13:45:21]          в System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[13:45:21]       
[13:45:21]        Exception rethrown at [1]:
[13:45:21]          в System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[13:45:21]          в System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[13:45:21]          в maddox.game.IBattle.OnTickGame()
[13:45:21]          в maddox.game.GameDef.tickGame()
[13:45:21]          в 13yXBRPwF6JbN5OXHZ6.NTKTOgPPsXwbvypIj6k.Z37cRDxFulC()
[13:45:21]          в RKuLtykUFmi8DgWf36W.9FOhqSkweWrYgooHcsk.neSF4RIW4t3(Boolean , Boolean )
[13:45:21]        =================================================
[13:49:51]        Server to [Server]: 4
[13:49:51]       
[13:49:51]        =================================================
[13:49:51]        System.IndexOutOfRangeException: Индекс находился вне границ массива.
[13:49:51]       
[13:49:51]        Server stack trace:
[13:49:51]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.wXZFyNGvcs2(Player[] , Boolean , String , Object[] )
[13:49:51]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.ppDoUYCpY9HF87vxRBGe(Object , Boolean , Object , Object )
[13:49:51]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.0AAFyzF3TVd(Player[] , String , Object[] )
[13:49:51]          в UXx9sZjCf3yc9i99GpR.69j9o82zIn0dDNk0dpm.LogServer(Player[] , String , Object[] )
[13:49:51]          в maddox.game.GameDef.gpLogServer(Player[] to, String format, Object[] args)
[13:49:51]          в System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[13:49:51]          в System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[13:49:51]


TheEnlightenedFlorist 05-27-2011 09:58 AM

Wait, are you running it on a dedicated server? If so, try this. Otherwise, I'm out of ideas. :(

Code:

    if (GamePlay.gpAirGroups(1) != null && GamePlay.gpAirGroups(2) != null)
    {
        if (Time.tickCounter() % 9000 == 0)
        {
            int totalAircraft = GamePlay.gpAirGroups(1).Length + GamePlay.gpAirGroups(2).Length;
            if(GamePlay.gpPlayer() != null)
            {
                    GamePlay.gpLogServer(new Player[] { GamePlay.gpPlayer() }, totalAircraft.ToString(), null);
              }
              if(GamePlay.gpRemotePlayers() != null)
              {
                    GamePlay.gpLogServer(GamePlay.gpRemotePlayers(), totalAircraft.ToString(), null);
              }
        }
    }


Ataros 05-27-2011 10:07 AM

Sorry, same

Code:

[14:02:10]        System.IndexOutOfRangeException: Индекс находился вне границ массива.
[14:02:10]       
[14:02:10]        Server stack trace:
[14:02:10]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.wXZFyNGvcs2(Player[] , Boolean , String , Object[] )
[14:02:10]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.ppDoUYCpY9HF87vxRBGe(Object , Boolean , Object , Object )
[14:02:10]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.0AAFyzF3TVd(Player[] , String , Object[] )
[14:02:10]          в UXx9sZjCf3yc9i99GpR.69j9o82zIn0dDNk0dpm.LogServer(Player[] , String , Object[] )
[14:02:10]          в maddox.game.GameDef.gpLogServer(Player[] to, String format, Object[] args)
[14:02:10]          в System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[14:02:10]          в System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[14:02:10]       
[14:02:10]        Exception rethrown at [0]:
[14:02:10]          в System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[14:02:10]          в System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[14:02:10]          в maddox.game.IGamePlay.gpLogServer(Player[] to, String format, Object[] args)
[14:02:10]          в Mission.OnTickGame()
[14:02:10]          в maddox.game.ABattle.OnTickGame()
[14:02:10]          в maddox.game.world.Strategy.OnTickGame()
[14:02:10]          в System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[14:02:10]          в System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[14:02:10]       
[14:02:10]        Exception rethrown at [1]:
[14:02:10]          в System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[14:02:10]          в System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[14:02:10]          в maddox.game.IBattle.OnTickGame()
[14:02:10]          в maddox.game.GameDef.tickGame()
[14:02:10]          в 13yXBRPwF6JbN5OXHZ6.NTKTOgPPsXwbvypIj6k.Z37cRDxFulC()
[14:02:10]          в RKuLtykUFmi8DgWf36W.9FOhqSkweWrYgooHcsk.neSF4RIW4t3(Boolean , Boolean )
[14:02:10]        =================================================
[14:06:40]        Server to [Server]: 4
[14:06:40]       
[14:06:40]        =================================================
[14:06:40]        System.IndexOutOfRangeException: Индекс находился вне границ массива.
[14:06:40]       
[14:06:40]        Server stack trace:
[14:06:40]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.wXZFyNGvcs2(Player[] , Boolean , String , Object[] )
[14:06:40]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.ppDoUYCpY9HF87vxRBGe(Object , Boolean , Object , Object )
[14:06:40]          в WLxT1kvtHRQOtMZZl62.DRdThMvpbN33CGywFW7.0AAFyzF3TVd(Player[] , String , Object[] )
[14:06:40]          в UXx9sZjCf3yc9i99GpR.69j9o82zIn0dDNk0dpm.LogServer(Player[] , String , Object[] )
[14:06:40]          в maddox.game.GameDef.gpLogServer(Player[] to, String format, Object[] args)
[14:06:40]          в System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[14:06:40]          в System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[14:06:40]       
[14:06:40]        Exception rethrown at [0]:
[14:06:40]          в System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[14:06:40]          в System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[14:06:40]          в maddox.game.IGamePlay.gpLogServer(P


TheEnlightenedFlorist 05-27-2011 10:15 AM

Alright, one more try.

Code:

    if (GamePlay.gpAirGroups(1) != null && GamePlay.gpAirGroups(2) != null)
    {
        if (Time.tickCounter() % 9000 == 0)
        {
            int totalAircraft = GamePlay.gpAirGroups(1).Length + GamePlay.gpAirGroups(2).Length;
            if(GamePlay.gpPlayer().Length > 0)
            {
                    GamePlay.gpLogServer(new Player[] { GamePlay.gpPlayer() }, totalAircraft.ToString(), null);
              }
              if(GamePlay.gpRemotePlayers().Length > 0)
              {
                    GamePlay.gpLogServer(GamePlay.gpRemotePlayers(), totalAircraft.ToString(), null);
              }
        }
    }

If you're not using a dedicated server, you can get in an aircraft on the server and this should work.

Code:

    if (GamePlay.gpAirGroups(1) != null && GamePlay.gpAirGroups(2) != null)
    {
        if (Time.tickCounter() % 9000 == 0)
        {
            int totalAircraft = GamePlay.gpAirGroups(1).Length + GamePlay.gpAirGroups(2).Length;
            if(GamePlay.gpPlayer() != null)
            {
                    GamePlay.gpLogServer(new Player[] { GamePlay.gpPlayer() }, totalAircraft.ToString(), null);
              }
        }
    }


Ataros 05-27-2011 10:57 AM

For testing i am running a dedi server and joining it with a client from the same PC. I got error messages before joining the server.

It would be nice to have it working on a dedi server. Will try the latest version later. Thank you for your input.

TheEnlightenedFlorist 05-27-2011 11:02 AM

Quote:

Originally Posted by Ataros (Post 289659)
For testing i am running a dedi server and joining it with a client from the same PC. I got error messages before joining the server.

It would be nice to have it working on a dedi server. Will try the latest version later. Thank you for your input.

I'm sorry it's not working right. The server log methods are a little confusing to me. Tomorrow, I'll see if I can find a better solution.

Flashman 05-27-2011 11:04 AM

Your efforts are appreciated...as for me, I haven't a bloody clue! Im just muddling along trying to get a mission to work!

Thanks

Ataros 05-27-2011 05:07 PM

Now it is better.
It says
"maddox.game.Player" does not contain definition for "Length"

Code:

[20:55:59]        =================================================
[20:55:59]        System.Exception: c:\Users\Andy\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\BoF1\BoF_1_main1_7.cs(105,37): error CS1061: "maddox.game.Player" не содержит определение для "Length". Не удалось найти метод  расширения "Length", принимающий первый аргумент типа "maddox.game.Player"  (пропущено использование директивы или ссылка на сборку?)
[20:55:59]       
[20:55:59]          в W95BpjQhQGdapXjq6AD.Y79VY6QHpIXBu63gDbj.DNrbvsoLYTD(String , Boolean , Boolean )
[20:55:59]          в W95BpjQhQGdapXjq6AD.Y79VY6QHpIXBu63gDbj.3Iw2CLCaNTnBeBq9j1Yy(Object , Boolean , Boolean )
[20:55:59]          в W95BpjQhQGdapXjq6AD.Y79VY6QHpIXBu63gDbj.XBibvrRFwOK(String )
[20:55:59]          в W95BpjQhQGdapXjq6AD.Y79VY6QHpIXBu63gDbj.b2WbvifgeN1(String , Int32 )
[20:55:59]        =================================================
[20:55:59]       
[20:55:59]        =================================================
[20:55:59]        System.Exception: c:\Users\Andy\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\BoF1\BoF_1_main1_7.cs(105,37): error CS1061: "maddox.game.Player" не содержит определение для "Length". Не удалось найти метод  расширения "Length", принимающий первый аргумент типа "maddox.game.Player"  (пропущено использование директивы или ссылка на сборку?)
[20:55:59]       
[20:55:59]          в W95BpjQhQGdapXjq6AD.Y79VY6QHpIXBu63gDbj.b2WbvifgeN1(String , Int32 )
[20:55:59]          в PvIUEjqHoL1yDhuyUY9.KErMihqBkLOM7gFVKGE.1sOBZ4gmJ3(MTsEYPOQbCed3fk571y )
[20:55:59]        =================================================



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