brando |
05-21-2011 10:18 AM |
Quote:
Originally Posted by MajorTom
(Post 286020)
Have been reading "Poles in Defence of Britain" book with hundreds of real life accounts from the Battle of Britain and noticed that there is big difference what happened to planes when shot IRL vs this simulation.
IRL fighter planes catched fire in most cases very easily and became a fiery disintegrating comet very fast.
Bombers engines catched fire also quite easily even .303's were quite ineffective against those big machines.
After the patch I did plenty of DM testing with 100m convergence and different ammo sets.
In this sim the planes rarely burn and if burn no damage is done to the plane and they continue flying almost eternity.
You just have to hit the plane with dozens of 20mm hits or hundreds of .303 hits and after that it goes down only with small leaks or you have to get the pilot.
That’s why I prefer AP shots now on 20mm. You can get the pilot much more easily. HE ammo for 20mm is almost useless.
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I haven't found much trouble getting German bombers to burn when using 25% of De Wilde .303 rounds in the load-out. Of course, it's necessary to get a good burst into a fuel tank to do that.
But I do agree about the modelling of the collapse of a plane after it has been set on fire. That seems to have been less well thought through than it could have been.
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