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If you want to destroy aircraft loaded by submissions do not forget to include
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@ Flashman
Just copy and past anywhere you like. You can always check out my recent script in Online Missions go here thread. @all It seems like this script I use does not destroy ships loaded by a submission. Other ground units are destroyed as intended. What can be wrong? IIRC ships belong to AiGroundActor Code:
//Ground objects (except AA Guns) will die after 55 min when counted from their birth |
I think you got lucky guys....
(I can only think because I do not undestand the language you write in this thread... :-) ) From the Hotfix: Quote:
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This is what happens in 3-4 hours after starting a mission. https://lh4.googleusercontent.com/_S...5-21_00016.jpg |
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Looks like the script we are running on Repka and Syndicate is not 100% compatible with multicrew aircraft.
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Ataros,
are there problems with Ju88 ar He111? I ask because it might be not a despawn problem, but separate bug. If I recall correctly there was (or still is) a problem with Br.20: engines cout out as player switches pilot positions (there are 2 piliots in Br.20). |
I did not try it myself yet. Will be able to test only tomorrow.
People report all bombers as far as I understand. This guy flies red side only i.e. Blenheims http://www.sukhoi.ru/forum/showthrea...=1#post1625736 |
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