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Chocks on Lerche still not functioning
So if you create a mission with a TestRunway* and a Lerch targeting the runway you can not unchock your plane. It is stuck there.
*also, applies to ships. Don't judge if a mission builder wants to make a Lerche mission taking off from a boat, please, that's beside the point. ;) Let's focus on the chock issue not the mission. |
well, just for kicks i put the u2vs with skies on a frozen lake bed attached to stationary runway 4, spawned with a high nose up skis hanging in the air, hit chocks and bammo it fell into the other plane tucked in behind it. got rid of the stationary runway and it works fine except as always wingman isnt behind you as there is no runway.
i also tried an improvised field using just the runway grass sections in the objects menu, for a single player it will work great, for a pair or more not going to work as planes spawn away from each other, use stationary runway 4 and acts as aircraft carrier so landing planes will de spawn. was wanting to create rough partisan built strip etc, problem is ai wont land on them as no white runway marker to link them to it. single player one plane no problem. not a bug but a fmb tweak, perhaps a short version of stationary runway 4 cut in half would work fine. |
For your mission, I think you want to use the Static Aircraft spawn, with taxi-to-takeoff icons (even if just one or two). Give me a second to post an example mission you can use.
You can use the static aircraft spawn points to place the aircraft in any configuration. I'll post a couple different varieties. Try this one first (no testrunway needed) Code:
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The second example utilizes the testrunway.
I've found you need the testrunway to landing properly and despawn of AI craft (you certainly don't need this for all HUMAN flights): (the testrunway is one of the AREA-based runways, not one that has a raised cement or whatever). They show up as a red-colored area). Code:
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One More
Here's an object-built runway in the middle of a bunch of real runways on a map.
You must use the testrunway object. (the testrunway is one of the AREA-based runways, not one that has a raised cement or whatever). They show up as a red-colored area). AND REMEMBER: When you intially place a testrunway object, the landing pattern is runway 9 (EAST) so you must rotate the testrunway in order to allow landing on runway 18, 27, and 36 (and all runways in between). Code:
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Hi! I have an issue with U-2, engine sound is very weak at start and after ~60% power it disappears completely. In external view you can hear it very weakly but in cockpit complete silence.
Are there any sound files I can check, download and replace? I'm using Javier's sounds, can this be a problem? New 110's sounds are working, but flying U-2 in complete silence is frustrating. |
in no mod version with U2 sounds everything ok ...
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Hi guys.
After patch installation all I get is the splash screen and then the game crashes to desktop. Help please. |
FMB Patrol Waypoints BUG
If you look towards the bottom of the first post in this thread:
http://forum.1cpublishing.eu/showpos...41&postcount=1 I have a discussion on the Patrol waypoint introduced in 4.11m. Icons on the minimap, in COOP mode, will magically appear for the wrong army when the enemy hits their patrol waypoint. |
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