Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   Suggestion for a future patch (http://forum.fulqrumpublishing.com/showthread.php?t=229380)

Daniël 08-04-2015 12:40 PM

We already have some aircraft for anti-submarine warfare, although many are AI: B-24, B-17, Vickers Wellington, FW-200, Catalina and probably some others as well. While we're at it, why not introduce CAM ships with Sea Hurricanes too ;)

migman 08-06-2015 12:11 AM

Include the night-fighting stuff showcased in the that video released last year.

Pursuivant 08-07-2015 07:32 AM

Quote:

Originally Posted by Daniël (Post 710490)
While we're at it, why not introduce CAM ships with Sea Hurricanes too ;)

Catapult operations already exist as a mod, so it would probably be doable officially, although you'd need to include catapult-capable ships as "carriers."

Pick-up of catapult-launched float planes would take much more work, though.

sniperton 08-07-2015 10:04 AM

1. I wonder whether the statistics screen (as we have now in the QMB) could be enabled for FMB missions too.

2. Updating existing DGEN or DCG campaigns with new planes and units is much of a try and error work now. (Fire up FMB, select all new planes with all new payloads, save the file, Alt-Tab out, open the mission file, copy the references, and all this one by one.) It's much easier in modded versions where you have direct access to these far not confidential data (air.ini, techics.properties, weapon.properties, plane.properties). Although one can extract them from Files.sfs using some modding tools, it would be great if TD would provide these files for our ease and information.

majorfailure 08-08-2015 06:24 PM

Quote:

Originally Posted by sniperton (Post 710507)
1. I wonder whether the statistics screen (as we have now in the QMB) could be enabled for FMB missions too.

Would be nice to have.
Quote:

Originally Posted by sniperton (Post 710507)
2. Updating existing DGEN or DCG campaigns with new planes and units is much of a try and error work now. (Fire up FMB, select all new planes with all new payloads, save the file, Alt-Tab out, open the mission file, copy the references, and all this one by one.) It's much easier in modded versions where you have direct access to these far not confidential data (air.ini, techics.properties, weapon.properties, plane.properties). Although one can extract them from Files.sfs using some modding tools, it would be great if TD would provide these files for our ease and information.

Would be extremely nice to have.

Tinpanzer87 08-10-2015 12:11 AM

Flyable me-210 and early me-110s and more flyable two seater planes.

Tinpanzer87 08-12-2015 03:11 PM

Quote:

Originally Posted by migman (Post 710500)
Include the night-fighting stuff showcased in the that video released last year.

Me-110 night fighter with jazz music 20mm cannons and ju-88. Night fighters.

fallout3 08-25-2015 02:39 PM

Maybe some AI change. Since the days of earlist IL-2, when loading screen is leather helmet and textbook, the AI could land in a manner human players could never hope to keep formation with. Formation flying with AIs en route seems to be possible, though hard as AI tend to fly juggy and sometimes acclerate/deccelerate too quickly.

But for landing particularly, the AIs seems to fly with an very abstract FM, they turn around an invisible axle through trailing edge of their rudder, and could approach at unrelastically speed with perfect control. It`s like they have a certain "landing FM" turned on, and for a formation enthurist in FSX it kills a whole lot of fun and realism.

It is frustrating not being able to formation takeoff/land with AIs, as is often done in WWII and still, today. Could team Daidalos kindly help out?

Ice_Eagle 10-13-2015 06:24 AM

Grass. Nice grass moving in the breeze, like in Rise of Flight. With the option
to turn on/off if possible to avoid the ' but I'm only running 2kb video chipset
in my 13 year old computer crowd'. Seriously, that would be the crown jewel.
Perhaps make it backwards compatible standalone. so the 4.08/09/10/11/12
guys can enjoy it too. Thanks. :)

Pursuivant 10-13-2015 07:26 PM

Quote:

Originally Posted by Ice_Eagle (Post 711175)
Grass. Nice grass moving in the breeze, like in Rise of Flight.

Remember, IL2 is using graphics programming that is nearly 20 years old. Improving the graphics to the standards of Rise of Flight would require massive amounts of coding. Basically, it would be a new simulation, like IL2:CloD or IL2: BoS.


All times are GMT. The time now is 01:48 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.