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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Sound Mods (http://forum.fulqrumpublishing.com/showthread.php?t=22747)

SlipBall 05-11-2011 08:23 PM

Quote:

Originally Posted by Blackdog_kt (Post 281828)
When we do get sound mods i hope they will be dynamic sounds and not just loops of varying intensity.

The stock engine sounds might not be perfect, but on the luftwaffe aircraft they are dynamic and that enables me to fly with full CEM without looking at the gauges.

Take a 110 for a ride, start a long, shallow glide from 3km or so of altitude, pull power to idle and lower pitch as far as it goes, then push it back up. Repeat a few time, letting the propeller angle settle before you change it again and you'll see exactly what i mean.

It's like the engines are talking to me and once i get used to (or reminded of, during cruise to the target) how a certain RPM range sounds i can work that manual prop pitch without ever looking at the gauges again for the duration of the mission.

Anything less than dynamic sounds with similar abilities is probably something that i wouldn't use, regardless of how much better they might sound.


+1...looking forward to that possibility:grin:

Zimbower 05-11-2011 08:37 PM

Anyone moded this Biatch yet? I seam this Maddox company will never learn or put to work an professional sound technician . let me remind you 75% of game experience come from sound! now its your choice to pick one :)

sorak 05-11-2011 09:24 PM

Quote:

Originally Posted by Blackdog_kt (Post 281828)
When we do get sound mods i hope they will be dynamic sounds and not just loops of varying intensity.

The stock engine sounds might not be perfect, but on the luftwaffe aircraft they are dynamic and that enables me to fly with full CEM without looking at the gauges.

Take a 110 for a ride, start a long, shallow glide from 3km or so of altitude, pull power to idle and lower pitch as far as it goes, then push it back up. Repeat a few time, letting the propeller angle settle before you change it again and you'll see exactly what i mean.

It's like the engines are talking to me and once i get used to (or reminded of, during cruise to the target) how a certain RPM range sounds i can work that manual prop pitch without ever looking at the gauges again for the duration of the mission.

Anything less than dynamic sounds with similar abilities is probably something that i wouldn't use, regardless of how much better they might sound.

This is true.. hehe +1

KG26_Alpha 05-11-2011 09:34 PM

Quote:

Originally Posted by Zimbower (Post 281854)
Anyone moded this Biatch yet? I seam this Maddox company will never learn or put to work an professional sound technician . let me remind you 75% of game experience come from sound! now its your choice to pick one :)

You obviously have no idea what you are talking about as far as this sim goes, the cost of "correct" sounds and the involvement in getting the high quality recordings necessary is extremely expensive.

Oleg has already commented on this problem.

The current batch of IL2 1946 sound mods breach so many copyrights its not even funny, also they sound terrible if listened to on high end audio cards.

Most use onboard sound and rather than improve their hardware expect the developer to spend hundreds of thousands on aircraft engine audio recordings, rather than make the best use of the sound generator as was the case in IL2 1946.

I grant the flyby's and some effects were a welcome change in some cases but the online integrity "anti cheat" was lost when these "MOD packs" were used.

I would expect this to be the case for CoD also, offline sounds and online secure sound engine generator, or in the future host/server selectable mod switches for sounds/maps/aircraft etc etc.

The way forwards at present is to keep the sim on on single playing field so everyone's versions are compatible as it was with the original Il2 Shturmovik.
Back then it was a relief to have all the whole thing on one disc and simply install and fly.

I hope CoD stays unmodded for at least a year till everything settles into a stable platform to develop from.

Buzpilot 05-12-2011 10:21 AM

Quote:

Originally Posted by Doc_uk (Post 281741)
Just a shame the download links dont work:(

You just need to use link from original site, not the translated one.

http://www.sukhoi.ru/forum/showthread.php?t=69026

Edit; Ehrm, will the Soundmod using Kegetys.dll be allowed online?

Doc_uk 05-12-2011 03:24 PM

Quote:

Originally Posted by Buzpilot (Post 282035)
You just need to use link from original site, not the translated one.

http://www.sukhoi.ru/forum/showthread.php?t=69026

Edit; Ehrm, will the Soundmod using Kegetys.dll be allowed online?

Plz explain, What do you mean original site, weres that?

Buzpilot 05-12-2011 03:26 PM

Quote:

Originally Posted by Doc_uk (Post 282138)
Plz explain, What do you mean original site, weres that?

The link i put down , is in russian, there the link should work, did to me at least.

Or direcly from this; Merlin; http://www.megaupload.com/?d=2766BX9A 109 http://www.megaupload.com/?d=3DOAYOHS

Doc_uk 05-12-2011 04:51 PM

Quote:

Originally Posted by Buzpilot (Post 282141)
The link i put down , is in russian, there the link should work, did to me at least.

Or direcly from this; Merlin; http://www.megaupload.com/?d=2766BX9A 109 http://www.megaupload.com/?d=3DOAYOHS

Thanks, what kind of read-me is this, i can not make any sence of it at all?, anybody tell me how i install it plz

* Ñêîïèðîâàòü ïàïêó "_testmod" è ôàéë "kegetys.dll" â "...\Steam\steamapps\common\il-2 sturmovik cliffs of dover\".
* Çäåñü æå îòðåäàêòèðîâàòü ôàéë "Launcher.exe.config" äî òàêîãî âèäà:
...
<applicationSettings>
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
</setting>
<setting name="nativeDLL" serializeAs="String">
<value>kegetys.dll</value>
</setting>
</maddox.Properties.Settings>
</applicationSettings>
...
* Â Ñòèìå ïðàâîé êíîïêîé íà IL-2 Sturmovik: Cliffs of Dover - Ñâîéñòâà - Îáùèå - Óñòàíîâèòü ïàðàìåòðû çàïóñêà
-mod=_testmod

-------------------------------------------
Óäàëåíèå ìîäà:
* Óäàëèòü ïàïêó "_testmod" è ôàéë "kegetys.dll".
* Îòðåäàêòèðîâàòü ôàéë "Launcher.exe.config" äî òàêîãî âèäà:
...
<applicationSettings>
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
</setting>
</maddox.Properties.Settings>
</applicationSettings>
...
* Â Ñòèìå ïðàâîé êíîïêîé íà IL-2 Sturmovik: Cliffs of Dover - Ñâîéñòâà - Îáùèå - Óñòàíîâèòü ïàðàìåòðû çàïóñêà
óäàëèòü ñòðîêó: -mod=_testmod

Doc_uk 05-12-2011 07:07 PM

sombodt plz explain how you install the merlin sounds:grin:

BigPickle 05-12-2011 07:11 PM

thank you very much for the link will checkt hem out tomorrow morning


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