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-   -   Why fly the Spitfire? (http://forum.fulqrumpublishing.com/showthread.php?t=22636)

Blackdog_kt 05-11-2011 07:41 PM

Quote:

Originally Posted by Buzpilot (Post 281266)
Thats what i mean, just because ppl can't handle the 109 advantages, they "feel" it's underpowered, and disable the SpitMkIIa.

Like i said before, people disallow the Mk.IIa because it's currently the only fighter that's getting correct performance. Everything else is slower than it should, 109s, Hurricanes, the whole lot.

Running a server with the Mk.IIa would probably result in 80% of the server population cruising around in one, it gets boring pretty fast if you have nothing to shoot at ;)

whoarmongar 05-11-2011 08:15 PM

I sugest you dont fly a spit online join the other 70% of online players who fly 109s. Its faster climbs better dives better and is more powerfully armed. this allied to the fact that lots of servers ban the MkII, and flying the Mk1 is like driving a car with only 1st and 4th gear.

Reckless 05-14-2011 06:04 AM

Quote:

Originally Posted by JG14_Jagr (Post 280040)
If you can get 2-3 Spitfires with a 109 I'll be impressed :)



how about 6?

http://www.youtube.com/watch?v=YygiM6FXLXQ

:cool:

Gollum 05-16-2011 08:44 PM

I enjoy flying both the 109 and spitfire. I also exclusively play online. I chose to fly the Ia spitfire and not to fly the IIa spitfire even when it is available because it is currently too powerful compared to the current FM of the 109. The IIa out turns, out climbs, out runs, all others. What fun is that?

Either way, I have no problem getting kills with either plane but there are rules to each.

109, never get into turning battles. If you don't have the altitude advantage then dive the hell away and climb again before attacking. If you get caught with an altitude disadvantage you better hope you have room to dive or that your oponent is a lousy shot giving you enough time to get out of range.

Spit, turning battles are ok but why do this when altitude advantage is your friend. Get the advantage and keep it (same goes for any plan you fly). If you are a turn and burn all the time pilot with no consideration for potential and kinetic energy then there is good reason you are having trouble with 109's. With alt advantage the spit neutralizes the the 109's climb and speed advandage (with the exception of the dive, so don't follow. keep alt and pursue). Without altitude advantage its the 109 who choses when to fight. If you don't have it, you better hope you have a friend that does. I have yet to find a way to "abort" an encounter with 109's swirling like sharks above. My current strategy in this situation is only to wait until a mistake is made by some unfortunate pilot who then gets a motor full of 303s. But who knows, maybe i'll figure something out soon enough. Until then, avoid this situation at all costs.

Try it out and work on your "critial point gunnery" and see if you still hate the spit.

Gollum 05-16-2011 08:53 PM

Quote:

Originally Posted by Reckless (Post 282997)

Nice shooting. Deflection shots were nice. Do that online agains non AI and I'll really be impressed.;)

Reckless 05-18-2011 11:41 AM

I would love to make that attempt, but sadly my computer crashes so often I have given up playing online.


One point though, flying the 109 vs 6 AI spitfires it is quite possible to win. Flying the spitfire IIa vs 6 AI 109s it is almost impossible. This is flying on the Quick Mission: Dogfight - Low Level.

Winger 05-18-2011 01:39 PM

Quote:

Originally Posted by Buzpilot (Post 280818)
There is a capable plane, Spit MkIIa, but most servers are in favour of 109's, so their afraid to fight it, and disable it in menu.

Spit IIa simply doesnt belong into the BOB. At least not in even numbers. Period.
The Spit Ia is better in turning. A good 109 pilot will always have an edge over a spit if he plays the game using his advantages. Just dont engage in a fight if youre on even or lower energylevel with a spit. You can only win such an encounter if the 109 pilot is dumb and starts tunfighting your spit.

I for my part have big fun paying the game from the BnZers perspective this time. In ROF i was turn and burning on german side for almost 2 years (what else could I do with all allied planes being faster and better climbers). In CloD i am forced to BnZ. And it works.

Winger

Winger

609_Huetz 05-18-2011 03:08 PM

Quote:

Originally Posted by Winger (Post 284839)
Spit IIa simply doesnt belong into the BOB. At least not in even numbers. Period.
The Spit Ia is better in turning. A good 109 pilot will always have an edge over a spit if he plays the game using his advantages. Just dont engage in a fight if youre on even or lower energylevel with a spit. You can only win such an encounter if the 109 pilot is dumb and starts tunfighting your spit.

I for my part have big fun paying the game from the BnZers perspective this time. In ROF i was turn and burning on german side for almost 2 years (what else could I do with all allied planes being faster and better climbers). In CloD i am forced to BnZ. And it works.

Winger

Winger

That definately is not true. During the major operations of the BoB, already almost some 190-200 planes were in service, with conversion starting as early as August and Production in June 1940.

Also, the most interesting thing is that the MkIa is still working with the Battle of France 2-Stage prop in-game, that is limiting performance quite a bit. IRL all aircraft from number 175 onwards of the prudction line were fitted with a CSP.

Then again, there should also be less E-3s and once it's out also limited E-4s available, with the E-1 being the main type of the LW in the BoB.

Especially online I find it funny to see tons of over confident 109 pilots flying in a sort of sloppy way, thinking they can get away with almost anything as long as they try to keep their speed up, but that will most likely change once the FMs are brought to their historical specifications and the correct 100 octane fuel introduced. Don't get me wrong, I love flying the 109 as well, but quite a few people will have to rethink their tactics in a bit.

Grand_Armee 05-21-2011 09:59 PM

Quote:

Originally Posted by 609_Huetz (Post 284877)
Then again, there should also be less E-3s and once it's out also limited E-4s available, with the E-1 being the main type of the LW in the BoB.

In all the books I've read, all of the documentaries I've seen, in some 30-odd years of studying WWII, I've seen one picture of an E-1 purportedly flying during BoB. I would love to know where you get this information, please.

Kurfurst 05-21-2011 10:13 PM

Quote:

Originally Posted by 609_Huetz (Post 284877)
Then again, there should also be less E-3s and once it's out also limited E-4s available, with the E-1 being the main type of the LW in the BoB.

All MG E-1s and cannon armed E-3/E-4/E-7 were roughly 50/50, or perhaps 60/40 with more cannon variants around.

Saying that the E-1 being the "main" type is completely misleading. One can pretty much handle the E-3/E-4/E-7 as one type (cannon armed Emil) and the E-1 (MG armed Emil) as another, as a matter of fact the differences were very minor, and even E-1s were converted to E-3 sometime.


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