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Same here, very happy owner of a Min specs Duel Core E5400 - Win7/64 - 4Gb - GTS250 (512mb).
I have Grass On as the visuals are pretty bland set to 'Off' for Start missions and avg 42 fps with little or no impact on fps when I am in the air. 1280 x 768 60Hz Nvidia Pre render 0 frames AA X2 Vsync enabled SSAO Off Clouds Off Model Detail - High Buildings Detail - Med Land Detail - Med Forests - Off Visual Effects - High Texture Quality - Med Damage Decal - High Buildings Amount - Low Land Shading - Medium Grass - On Shadows - Off Roads - Off Will probably get a GTX560Ti as my first upgrade option for future proofing any hardware ug's. |
Why surprised? Well known by now it is not multicore and uses only single core.
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It's not so much about 'suprise', I think this thread mayhelp those running min specs machines, having problems and simply being told that its all down to their aging/weak hardware. There may be issues but not necessarily that their machine is just not up to anything other than cranking all settings to low or off. There will come a time when we will probably have to upgrade for sure.
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Same boat.
Core 2 DUO E7300@2,67GHZ 4 GB DDR-2 800MHZ Geforce 250 GT 1 GB Due old CRT monitor limited to 1024x768 - 85 HZ (or 1280x1012 60 HZ). :( SSAO Off Nvidia Pre render 0 frames AA X2 Vsync enabled Model Detail - High Buildings Detail - Med Land Detail - Low Forests - Very Low Visual Effects - High Texture Quality - High Damage Decal - Medium Buildings Amount - Low Land Shading - Low Grass - Off Shadows - Off Roads - On FPS Counter = OFF <<<<< :) And no low level flys over London - the game objetive is other. Playable and enjoyable game. The only major problem (appart all know bugs) is when very next to enemy bombers my guns sometimes "freeze" or only fire in short burst. Sokol1 |
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Fail thread - graphics settings are much more GPU dependant than CPU. While it may run on a dual core, that doesnt mean a dual core is good for the game, because it handicaps you when you start adding more aircraft etc.
So changing graphics settings is a bad/invalid way to test because its very much GPU and ram/vram dependant. |
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I have an old 790i-based, E8500 dual-core with GTX-480, 8G RAM. It's not stable with any overclock (790 doesn't like 8G), so CPU at stock numbers, but RAM slowed down. (I can play with 3.7-4.2G CPU speeds, but get CTDs).
Anyway, I've not played on line, but I get 30-70 in land battles with Campaign-level numbers (6 to 24 a/c in the air, buildings below), all settings maxed (but none to 2X AA) driving 1920-1080 40-in TV. Over big cities, not as playable if my altitude is too low. In most cases, it's very playable. I'm only saying this to suggest that the code is quite a bit more efficient than in '46 (which I still play). My bro's 920 4-core is not nearly as happy, though he's still running a GTX-285. I have the strong impression that, when the weather etc is unlocked, my rig will not cope. But, the base code does seem to be thoughtfully made. I'm guessing that, when multi-core support improves, I'll get a small improvement, and my bro will stop snubbing the game. All guesses of course. I'm a convicted eye-candy junky and model/texture a bit. I'll never be particulary objective because my tactical/flying skills lead to one outcome: I'm the 1st guy shot down. I'm salivating over running around these believable airfields and running the tower, a/c maintenance, defenses, refueling/re-arming, and crash crew. Or, I'll gladly defend convoys from strafings. I might torque those who'd like every line of code to add to the flight/gunnery challenge, but I can dream :) |
Cazador, why did you set the number of prerendered frames to 0?
Just asking since I have been playing around with that as well. |
Hi guys, I want to pick up CoD when the price here in the US comes down a bit.
Can someone please tell me if I can run it OK at medium/low settings @ 1600-900 (my monitor's native res.) with the rig in my sig. Thanks! |
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