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Lol!
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Just read a very interesting article in the Atomic magazine (Australian computing gamer magazine) which talked about this very topic, titled "Where are graphics going?".
The main point of the article is that you can have realistic representation of gamer worlds and believable representation of the worlds. The two this are very different. The quote from Jason Vandenberghe creative director of Red Steele 2 wa "I'm a believability guy. I want to believe I'm there, I don't have to believe it's real. I know it's not real, it's a game!" Now a lot of us here are out of frustration. Basically we can't affords to even go through the training to fly a real life warbirds, let alone get to fly one. Last time I heard, what with insurance and maintenance costs etc it was about a $1000AUD an hour to run a Mustang. Do we really want to have to read the maintenance release before we scamble for a mission so we know we have to baby our aircaft? Part of the art of making a flight sim is to make it believable on the limited technology that we've got available today. So what we if don't have several hundred bombers attacking in a mission. Our PC 's wouldn't handle it. But we only have 15 seconds of ammunition, and as in real life you get tied up in a dog fight and loose your situational awareness you loose sight of the formations anyway. Or we take down our two or three targets and then have to land. Not many of us want to have a realistic half hour refueling and rearming before we takeoff again. Most would rather hit the refly button. In my opinion realistic graphics are fine, but as I know it's not 100% possible at the moment, I'ld reather have a work of art that's going to make me believe I'm there every time. COD Has gone a long way towards this! Cheers! |
Quote:
try Borderlands |
People are strange when you're a stranger
Faces look ugly when you're alone Women seem wicked when you're unwanted Streets are uneven when you're down When you're strange Faces come out of the rain When you're strange No one remembers your name When you're strange When you're strange When you're strange People are strange when you're a stranger Faces look ugly when you're alone Women seem wicked when you're unwanted Streets are uneven when you're down When you're strange Faces come out of the rain When you're strange No one remembers your name When you're strange When you're strange When you're strange When you're strange Faces come out of the rain When you're strange No one remembers your name When you're strange When you're strange When you're strange OH,MY GOD! This guy has been hunting the Ubi forums for ages,he's found the way to this forum,best hide! |
There's plenty of devs out here creating interesting visual worlds, but when you set out to create "The most realistic Air Combat simulator available" you have to make it, well, realistic.
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What he really wants is CloD ported to the Love game engine:
http://img.photobucket.com/albums/v3...35169_love.jpg e: that game is actually beautiful - especially in motion. |
Wings of Prey did it perfectly, colors & mood (sorry)
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Like I said before, though - at least he's one of the less... antagonistic ones. fake edit: tune, btw |
Er.... photorealistic graphics, I dare say :D
http://img13.imageshack.us/img13/4029/codvangogh.jpg Maraz |
compare this:
http://www.youtube.com/watch?v=RORE56ZE244 with this http://www.youtube.com/watch?v=TKSej...eature=related thoug dusk is very nice but they could have render a more beautifull stars the game ones look like made by a kid good at maths :) |
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