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-   -   Dedicated servers crash logs repository (http://forum.fulqrumpublishing.com/showthread.php?t=21733)

Blackrat 04-20-2011 08:32 AM

1 Attachment(s)
Up for nearly 11 hours and I logged on to find it dark, so stopped battle with intention of doing a battle start command, lots of errors then and I had to reload the mission, then it dropped off the net within a minute and I reloaded again.

Again big log so text file attached

Jwam 04-20-2011 08:44 AM

Quote:

Originally Posted by MuxaHuk (Post 268543)
Thank you, we have found 3 errors in server code, and fixing it. Next patch will be arrived soon.
Details about founded bugs:
1. Something strange with houses, they are borned outside gameplay region. Bug replicated near border of map. Fixed.
2. When more players log in to server, there was incorrectly processing of steam autherification. Fixed.
3. Strange custom skins on planes crash AI code. Fixed.

Also fixed some minor bugs and leaks.

Wow thanks :)

I'll post more logs but I'll take care to post errors that have not been posted before.

Blackrat 04-20-2011 09:48 AM

....and thanks from me too, its reassuring to see the team tackling some of teh issues, I think once we can get stable dedicated servers up the rest should fall into place :grin:

JG11Fox 04-20-2011 10:15 AM

@ MuxaHuk

Will the patch comes over steam ?
When will the patch comes out?
Where can I get a manual for the dedicated server?


Greez Fox

Serveradmin KV13 und KV14

Jwam 04-20-2011 04:39 PM

A new one :)
Code:

[17:54:02]        =================================================
[17:54:02]        System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
[17:54:02]       
[17:54:02]        Server stack trace:
[17:54:02]          à Mission.<>c__DisplayClass1.<OnPlaceLeave>b__0()
[17:54:02]          à maddox.game.ABattle.TimeoutProcess()
[17:54:02]          à maddox.game.ABattle.OnTickGame()
[17:54:02]          à maddox.game.world.Strategy.OnTickGame()
[17:54:02]          à System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[17:54:02]          à System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[17:54:02]       
[17:54:02]        Exception rethrown at [0]:
[17:54:02]          à System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[17:54:02]          à System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[17:54:02]          à maddox.game.IBattle.OnTickGame()
[17:54:02]          à maddox.game.GameDef.tickGame()
[17:54:02]          à vXR6sJr8KA6LTfXUb4F.UmcZj0raFEpLPQWuaFm.D7Aj9WNqoTHCR5AMBaQG(Object )
[17:54:02]          à vXR6sJr8KA6LTfXUb4F.UmcZj0raFEpLPQWuaFm.e3Y6udpplFw()
[17:54:02]          à tjTcC1cKnlBbqOy7Spv.EnFyPkcVLyJLnsBZhMy.tEUKC0WP4oO(Boolean , Boolean )
[17:54:02]        =================================================
Crash 30 minutes later. Must not be linked :) No Windows report.


ZaltysZ 04-20-2011 05:54 PM

Jwam, what script were you running?

Jwam 04-20-2011 06:10 PM

Quote:

Originally Posted by ZaltysZ (Post 269064)
Jwam, what script were you running?

This one :
Code:

using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{


    public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceLeave(player, actor, placeIndex);
        Timeout(1, () =>
        {
            AiAircraft CurAircraft = player.Place() as AiAircraft;
            AiAircraft PrevAircraft = actor as AiAircraft;
            if (CurAircraft != PrevAircraft) 
                { (actor as AiAircraft).Destroy(); }
        });
    }

}


ZaltysZ 04-20-2011 06:23 PM

That error was probably caused because script has tried to destroy actor (plane) referencing nothing (null) or trying to get place of non existing player. I do not know in what situation this could happen, but it could be player "leaving" after his plane was completely destroyed or something like that.

Jwam 04-20-2011 07:21 PM

This one crashed my server 5 mns ago. It crashed Launcher.exe on the clients too.

Code:

[21:15:41]        =================================================
[21:15:41]        System.Exception: Network: Put Guaranted message referenced to NOT mirrored object [rgTxPc3no1yu7fg4KCq.W1Of0d3lrI73rtSZnDF] -> [303_Tees] (173).
[21:15:41]          à k6yuYVkPZFbFit1SODe.FWwSHnksFUsR7H02Yvc.KeVq1rGioxn(JjyWNieudtmnfuomhw8 , Int32 , Boolean )
[21:15:41]          à k6yuYVkPZFbFit1SODe.FWwSHnksFUsR7H02Yvc.XiES8vLVaGV(JjyWNieudtmnfuomhw8 , Boolean )
[21:15:41]          à rgTxPc3no1yu7fg4KCq.W1Of0d3lrI73rtSZnDF.t9xSZk17Mo(FWwSHnksFUsR7H02Yvc , JjyWNieudtmnfuomhw8 )
[21:15:41]          à YkGlBOUUUVY3sRy8OI8.XUcCSfUwvquyAFmbibA.replicateStep(AcqRKD8vykhOEFgV2N , FWwSHnksFUsR7H02Yvc )
[21:15:41]          à VGDv5YeLhbtbkcOR3Sn.boCwBreo2HcCPp7xsBE.WKYcjFaFEa8iaKVkP2y(Object , AcqRKD8vykhOEFgV2N , Object )
[21:15:41]          à VGDv5YeLhbtbkcOR3Sn.boCwBreo2HcCPp7xsBE.G1s1j2BKqr(FWwSHnksFUsR7H02Yvc , Boolean )
[21:15:41]        =================================================
Crash 2 seconds later. No Windows report.


Thee_oddball 04-20-2011 09:11 PM

like Zalty said the first one was from a script, i got a similar message when i was messing around with the script , the second one talked about
System exception :network and then object and tree's this may have been a ...Hiccup unless you are see it repeatably


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