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how?
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Therefore, until we get to 2015, developers should consider a version that will be playable from 2011 to 2015. And in this pursuit of performance, we should be able to let some things that make our life difficult out. Less buildings, smaller cities, smaller map, whatever will make this game as good as it should be. It must not be a worse performer than IL-2, cause in such case we'll either play Clod with discomfort or get back to IL-2. Not to mention what such problems will cause to the community. A new generation of "builder-cheaters" will appear. Whenever in trouble, just dive to the buildings and alas you're safe! At last, I'd like to mention that our aim should not be to play the game perfectly well in a 5.000 euros system, but rather in a medium to high system of 600-1200 euros. |
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Did you have to dogfight close to them? |
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I'll try it and see what happens... cheers
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By the way, here you mention that this is a 2013 game. Now you're saying it is a 2015 game. Does this mean that for every developer's failure we'll move the game's date to a few years later? We all understand that eventually this game will be totally playable in 2030 with quantum technology, but problem is what we're doing NOW! |
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My system is a 2500k at stock, 8 gb ddr3, HD6970 on Win7 64 bit and I have no problems running everything fully maxed out. Only above a major city it has to load in a little. Are you sure you have the most up to date drivers for everything? How much VRAM does your gfx card have? Lot of useless processes in the background? etc etc. |
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As stated many times by now this game eats VRAM for breakfast. I think the bottleneck in your system therefore might be your HD6850 which is a fine card but probably just not good enough for running this game on max, running with everything maxed out requires over 1gb VRAM. I think the biggest optimizations are to be made in this department (VRAM usage of the engine). |
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