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Ataros 04-19-2011 08:09 AM

Quote:

Originally Posted by klem (Post 267487)
Ataros I truly appreciate the reply but I don't intend to learn C# to create missions.

When manuals are available people create a lot of scripts that you can just copy and paste to your missions. I do not know anything about C# myself yet but can open a script file with notepad and use copy-paste ))

I think you are acquainted with FMB but for those who is not this is a link to start http://www.il2-fullmissionbuilder.com/index.php

Ataros 04-25-2011 08:06 PM

1 Attachment(s)
Attached is a Battle of France mission with scheduled shipping convoys (basic ones) and bombing runs.

Red airfields are located in France for quick action.

Script included in the mission loads 3 sub-missions into the main mission.

Put the whole 128BoF folder into your \missions\Multi\Dogfight directory. Run 128BoFv1_6.mis

Sometimes aircrafts explode on spawn. Please let me know how to fix it if you have this information.

You may try the mission on Repka server tonight and tomorrow hopefully.
Feel free to use and modify.

Thee_oddball 04-25-2011 09:58 PM

Quote:

Originally Posted by Ataros (Post 273231)
Attached is a Battle of France mission with scheduled shipping convoys (basic ones) and bombing runs.

Red airfields are located in France for quick action.

Script included in the mission loads 3 sub-missions into the main mission.

Put the whole 128BoF folder into your \missions\Multi\Dogfight directory. Run 128BoFv1_6.mis

Sometimes aircrafts explode on spawn. Please let me know how to fix it if you have this information.

You may try the mission on Repka server tonight and tomorrow hopefully.
Feel free to use and modify.

it seems that certain airfields are meant for fighters only...and if you have a bomber spawn there it will spwn inside a building or pen that is to small.....BOOM or it just breaks the plane

Ataros 04-25-2011 10:01 PM

Quote:

Originally Posted by Thee_oddball (Post 273303)
it seems that certain airfields are meant for fighters only...and if you have a bomber spawn there it will spwn inside a building or pen that is to small.....BOOM or it just breaks the plane

I have the same problem even with fighters. Sometimes they spawn but sometimes just boom... I think Doghous3 corrected this problem for some airfields. I hope he can help.

Do you think unchecking "parking spawn' would solve the issue? I am afraid that without parking spawn ppl would collide when spawn on the runway.

klem 04-25-2011 10:06 PM

Quote:

Originally Posted by Ataros (Post 273231)
Attached is a Battle of France mission with scheduled shipping convoys (basic ones) and bombing runs..............
Sometimes aircrafts explode on spawn. Please let me know how to fix it if you have this information.

Thanks Ataros.

We get aircraft exploding on Spawn if we place them as Aircraft instead of simple Spawn Places because no matter where you place the Aircraft they all spawn at the same spot on top of eachother. We have to spawn one at a time and taxi off the spawn point

mcler002 04-25-2011 10:34 PM

ATTN: Dog house & Ataros
 
Hey guys

After reading a couple of comments about current online maps for both SYN and Leadfarmer... i have began making my own BOB map...

So far i have created some ships in the middle (everyone loves ships lol), but i have been sneaking by adding 4 AA guns onto random ships :D... Works a treat

I just need some advice on reoccuring flight groups ... Shall hopefully crack on with the map tomo!

Cheers

Ross

mcler002 04-25-2011 10:37 PM

Quote:

Originally Posted by Ataros (Post 273307)
I have the same problem even with fighters. Sometimes they spawn but sometimes just boom... I think Doghous3 corrected this problem for some airfields. I hope he can help.

Do you think unchecking "parking spawn' would solve the issue? I am afraid that without parking spawn ppl would collide when spawn on the runway.

The problem is that some of the airbases (and spawn points) have been set up poorly... The plane either makes contact with the building, bunker etc etc... and just treats it as a collision

Cheers

Ataros 04-25-2011 10:52 PM

Quote:

Originally Posted by mcler002 (Post 273331)
So far i have created some ships in the middle (everyone loves ships lol), but i have been sneaking by adding 4 AA guns onto random ships :D... Works a treat

I did not manage to put guns on a tanker in my mission. How exactly you do this?

Another issue I have is creating several tankers as one group with same waypoints. Did you manage to do so? In my mission you would see a 'convoy' consisting of 1 tanker only unfortunately. (but reoccurring every 40-45 minutes)

Quote:

Originally Posted by mcler002 (Post 273331)
I just need some advice on reoccuring flight groups ... Shall hopefully crack on with the map tomo!

I used recent SYN mission by Doghous3 v.1.6 (see his message above) as a sample for reoccurring events (including shipping). You can use mine if you wish.

mcler002 04-26-2011 08:45 AM

secret :P
 
Nah you can have a look at what ive done once ive finished the map...

I might be cheeky and ask someone to do the scripting for us coughdoghouse?cough

I wish they had more "black & white" support for all this...

Cheers

mcler002 04-26-2011 10:05 AM

almost there...
 
Quote:

Originally Posted by doghous3 (Post 266581)
{
if (Time.tickCounter() % 1200 == 0)
{

GamePlay.gpPostMissionLoad("missions/Multi/Dogfigh t/OnlineBOBb1.mis");

Ive got the script to work... but no aircraft appear... (i have 6 spitfires loaded on the map)...

And can someone explain the tick counter and how to "work it"

Cheers


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