Heliocon |
04-17-2011 12:08 AM |
Quote:
Originally Posted by Skoshi Tiger
(Post 264751)
For some one who keeps complaining that nobody reads their posts it's surprising that you don't bother to read other people.
Codex quite clearly said
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He also said there is no performance differance between dx10 and dx10.1 other then standardizing the chips. Then he said dx10.1 = dx11 but dx11 has more features. You do understand how to use formal logic right? If A=B (which he said didnt change anything other then a hardware requirment), then he said B=C (with C adding additional features), but then said that DX11 other then additional developer features does not increase performance over dx10.1 and therefore he is saying A=C and C just has standardized requirments and additional end features, but no performance improvement.
As for dx11 on vista - I actually did not know that they made it back compatible now, I cant believe I missed that (and when I am wrong or learn something new I always mention it if you read my posts).
Now to be nitpicky DX11 is a subset of DX10, which is quoted in your quotes (so I imagine this is a simple mistype error). Given that DX11 is a huge leap in reality. Shader model 5 is alot faster and efficient for ssao and other lighting effects than dx10.1. Also DX11 has the abilitiy to use rasterizing/ray tracing which we will see in the future, along with tesselation for planes and especially terrain (huge detail boost and easy and fast for devs to use) along with direct compute which I suggested mid last year should be used for the sea/water, also for smoke and particle physics which would enable a plane flying through a smoke collumb to disturb the smoke/particles realistically which would be incredible (as well as clouds). I was pretty much firmly dismissed especially after the news that DX11 would not be in release, I believe one of the devs even said that they would only use tesselation for plane wheels... I said that was absurd and laid out why it should be used. Now I dont think it was due to me but the interview I linked obviously shows a major 180 interms of using dx11, especially tesselation. Also they will use direct compute for FM physics and they need DX11 to take full advantage of modern cpus, which again I strongly advocated for and was told that it would not make a differance in performance/was too hard/no one has them, and now obviously the multithreading is the big thing this game needs to improve performance (so I was right again).
Now this doesnt mean by any stretch that I am always right, but over time I have been pretty much spot on with predictions.
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