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-   -   Poll for less-saturated colours (http://forum.fulqrumpublishing.com/showthread.php?t=21400)

ChrisDNT 04-14-2011 07:16 PM

Of course, if the greens were less "teletubbiesques", this would help.

baffa 04-14-2011 07:48 PM

Quote:

Originally Posted by ChrisDNT (Post 263090)
Of course, if the greens were less "teletubbiesques", this would help.

+1

If I look outside on a bright sunny day my grass doesn't look like green plastic :)

TheEditor 04-14-2011 08:01 PM

Quote:

Originally Posted by baffa (Post 263106)
+1

If I look outside on a bright sunny day my grass doesn't look like green plastic :)

+1 part2

Gamma slider in game would fix this all. I don't want to mess with it in video drivers.

baronWastelan 04-14-2011 08:05 PM

Quote:

Originally Posted by Jaws2002 (Post 263085)
I'm against it.
The world looked the same as today. Just because cameras back then weren't able to capture the true colors of the world around us, it doesn't mean the world looked less saturated.
It all depends on the light, in the real world as in the game. COD has, in my opinion, the most advanced lighting engine in a sim.
Once the new weather engine is released, we'll see more clouds in the skies and more clouds means less light getting to the ground and less bright colors of the terain.
The terain textures look a bit more like early-mid summer not late summer, but desaturating everything is not the solution.
After SDK is released, maybe we can get modified maps, with late summer/fall textures. That will get us a much better fix then just global desaturation of textures.

England looked the same in 1940 as today, with 1,000s of coal burning factories, furnaces, mills and locomotives that no longer send all their soot into the air? I remember visiting Western PA when I was a kid growing up in Florida. Even on a cloudless summer day the scenery in the Allegheny River valley was quite a bit darker than Florida, even though there were ample trees and grass.

Heliocon 04-14-2011 08:21 PM

Quote:

Originally Posted by Strike (Post 263072)
Yes. Guys thinking about the saturation : LISTEN!

Can we agree that perhaps this saturation should be a direct consequence of more advanced weather features?

It has been stated over and over that the colours match quite well against a well-lit summerday landscape. However..... Local clouds, be it high altitude or low, or a lot of "dew" or vapour in the atmosphere would shield the light and create a darker, less saturated look.

I believe that would be the best immersion! My eyes don't deceive me on a warm summer day. Everything is more colorful.

When I first played CoD I was like, ouch.. that's a tad too bright for me. But the weather outside my home was rather dark and overcast. The next week the bad weather left and revealed sunny and bright green trees and grass. I was like, ok much better!


A dark sky for overcast/poor weather would definately add to the immersion!

+1

Hit the nail on the head, this should change depending on if its suny or overcast, not be a fixed thing.

ChrisDNT 04-14-2011 08:40 PM

Colorful does not mean pastel.

maclean525 04-14-2011 08:42 PM

Right. It's not the colors that are at fault, it's the fact that 40's Britain was shrouded in coal-burned pollution ALL THE TIME. Remember, every house had a fireplace, most had more than one. Each of those fireplaces burned coal. Add to that all the factories burning coal and there's a good reason it was grey. You know London was known as "The Smoke" right? And Edinburgh "Auld Reekie"? Almost 5000 people died in a one week period in London in the 50's just due to an episode of excessive smog.

Britain in the 40's was grey and dreary and dark. That's not Hollywood, that's reality.

Here's a great statistic: "There has been an astonishing hundredfold reduction in atmospheric particulate levels in London over the last fifty years and the air, in most respects, is cleaner in the capital city than at any other time since the middle ages."

FlushMeister 04-14-2011 08:51 PM

I agree, the real world is in fact very colorful, and that movie sure looks cool but it's probably just because it's interpretating the image quality of what the camera filmed, there's too much hassle to desaturate parts of the game (a filter wouldnt do the trick since some things HAVE to be saturated)

Just tone down your monitor to whatever fits your taste :)



Quote:

Originally Posted by Jaws2002 (Post 263085)
I'm against it.
The world looked the same as today. Just because cameras back then weren't able to capture the true colors of the world around us, it doesn't mean the world looked less saturated.
It all depends on the light, in the real world as in the game. COD has, in my opinion, the most advanced lighting engine in a sim.
Once the new weather engine is released, we'll see more clouds in the skies and more clouds means less light getting to the ground and less bright colors of the terain.
The terain textures look a bit more like early-mid summer not late summer, but desaturating everything is not the solution.
After SDK is released, maybe we can get modified maps, with late summer/fall textures. That will get us a much better fix then just global desaturation of textures.


ChrisDNT 04-14-2011 09:39 PM

God, now this is the pollution !
Come on, it's just because we see the same rogntudju of vivid green which has been used for the past ten years from Russia, to Malaysia, from France to Norway, Japan and Tonga Bonga Islands, the same greeeeeeeeeeeeeeeeeen argggggggggggggggggg!!!!!!!!!!!!!!!!!!!!!!!!

JumpingHubert 04-14-2011 10:00 PM

the atmosphere have its own color: blue. The bigger the distance the more blue the color. The horizon is more blue as the look down to earth. The higher flying the more blue part has the ground colors. Simple. Only physics.
sorry for my crap english :)


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