Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Jafa testing sounds for CoD (http://forum.fulqrumpublishing.com/showthread.php?t=21395)

Raggz 04-15-2011 03:05 AM

Wow, stunning sounds :)

ATAG_Doc 04-15-2011 05:11 AM

Quote:

Originally Posted by gflinch (Post 262964)
I am not ecouraging anyone to nag him...


Nagging no but perhaps a few portraits of some very famous past U.S. presidents from members might encourage him. :-)

DB605 04-15-2011 08:21 AM

Awesome news, hurricane "test" sounds already very promising! I wish we will have his great "db600 series" sounds for COD too. http://www.youtube.com/watch?v=LxRPIVRW_jA

gflinch 04-15-2011 10:39 AM

@Kestral79: My understanding of his work is that these are not 'canned' sounds. What I mean is they are worked into the current (1946) sound engine, it uses the doppler effect and sound warping that is in the sound engine. He has improved the samples that it takes from to create the engine sounds, etc. It will change RPM, flyby, etc as the environment changes, I don't know how many different samples are needed for all the nuances of each engine to make it real, I know there are quite a few, and the sound engine accommodates, quite a bit of variation. One thing I do know, talking to Jafa, its not plug an play, there is alot of finessing to get them to sound just right, and the sound engine has its limitations, but over all, he really has done really well with what he is working with.

Strike 04-15-2011 01:26 PM

To get the true awesomeness of a flyby, you would need to simulate wind conditions effecting the soundwaves (so that windy weather makes the flybysound fade in-out frequently at distance, but the closer it gets the more defined and constant it becomes) Some sound frequencies (like long wavelength ones) travel further through air so the brooom sound from the engine may still remain, whilst the snapping of the exhaust-stacks and roar of the engine fade in and out as the plane approaches the viewer and then becomes very define as it rushes by, and then you hear the "clapping" sound from the aft of the exhaust-stacks.

ARMA II has a very very good sound engine (even masks/soften sounds behind vegetation/terrain/buildings) and portrays a VERY realistic soundscape.

http://www.youtube.com/watch?v=t911Yj3BZGM

The sound quality isn't 100% though thanks to youtube :)

Pay attention to the delayed explosion sounds (YES we have them in CLOD - sound distance travel) and the altered effect as the plane closes in and flys by the camera, and you can then here the jetblast "ripping" up the air.

stanford 04-15-2011 01:59 PM

Jafa, I've never heard your sounds before but they are godlike.


All times are GMT. The time now is 04:31 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.