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-   -   Spitfire Unplayable? (http://forum.fulqrumpublishing.com/showthread.php?t=21229)

Sakai73 04-12-2011 08:46 AM

Quote:

Originally Posted by mr71mb0 (Post 260785)
I'd probably like to get into CEM but it's too much for me at the moment. I'd prefer to concentrate on combat for now.

I was thinking the same but gave a try and it's not that hard really, took me couple days to get memorize most basic features in Spitfire. Hardest part was getting engine run steady enough and not spitting oil to my face after while. Solved by using lean mixture inflight and lower propellor pitch, so rpm's did go down to ~2800, now combine this with radiator open and engine works pretty good in lower altitudes. Haven't tried high altitudes much yet, that's probably a whole different case again :grin:

Ze-Jamz 04-12-2011 09:04 AM

It may have something to do with the CEM being on and im sure if you turn it off you can override your problem as i have this problem too..

however i do also think its a bug and it shouldnt be there as i dont get this in every mission only some...the spit and 110 SP i get it 10 seconds after i start..RPM drops down to cruise as well as a few more SP missions..cant remember which ones right now ;)

LcSummers 04-12-2011 09:22 AM

For me it is great. Learning to use cem makes flying better in CLOD.

I really love it. First i was unsure if i can handle it but now i really like it and dont want to miss it. Its agreat improvement.:-P

Ataros 04-12-2011 11:01 AM

CEM is made very easy in this game: just open all radiators and keep your rpm below limits with prop pitch. Let your engine to warm up after start up a bit.

The best online servers and "online wars" would have definitely CEM on (check my sig). It brings back this "wow it flies" feeling we had in IL-2 10 years ago.

kingpinda 04-12-2011 11:01 AM

Quote:

Originally Posted by nats (Post 260823)
nd finally Ive also tried taxiing in a Hurricane etc and thats another futile endeavor - seems to want to point me down the runway no matter how I maneuver. Ive tried going full left and then full right and to no avail cant even swing the whole plane around using the torque and rudder together - theres no way this is my lack of ability to steer the aircraft - its another bug.

You are right its not your lack of steering the aircraft. But then again thats not the way it was meant to turn.

You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right.

5-in-50 04-12-2011 11:47 AM

I just posted this in another thread, but here it is again, as it's a summary of the issue that has been described here:

When I initially started playing the game, my throttle would sit at around mid-range RPM and my airspeed would slow down to the point where I couldn't perform combat manoeuvres.

After a little investigating, I determined that the AI controlled pitch lever was being incorrectly used (simple engine management system). The AI would set fully course pitch almost all the time, which is fine for high speed cruise, but useless for lower speed manoevures like in combat. Instead of it moving the pitch to the fine forward position when the aircraft slowed down, it would leave it course - resulting in a reduced RPM and inefficient blade angle.

All I'm saying is: take a look at what your pitch lever is doing when it's being controlled by the AI. If it's always full course (all the way back towards you), there's the problem.

Just another bug to be addressed no doubt - poor automatic management of pitch lever as airspeed changes.

kingpinda 04-12-2011 11:52 AM

in addition to above :

If you want to do take-offs (only tried with hurricane however) , don't disable limited fuel. on mission start with the hurricane the fuel cock isnt operable and the fuel cock is in the off position.

zipper 04-12-2011 05:56 PM

Quote:

Originally Posted by kingpinda (Post 260924)
You are right its not your lack of steering the aircraft. But then again thats not the way it was meant to turn.

You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right.


Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ...

kingpinda 04-12-2011 06:08 PM

Quote:

Originally Posted by zipper (Post 261265)
Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ...

Maybe i'm tired but i have absolutely no idea what you are trying to say. I wrote that bit in answer to the 'i can't turn to taxi bit'.

you are saying that in real life it should turn like crazy and in no way is able to hold it straight? Maybe i've been flying to much A-10C. this plane only responds to rudder input at 60 knots or higher. but offcourse this plane has a nosewheel and turbines.

ATAG_Doc 04-12-2011 10:00 PM

Quote:

Originally Posted by reflected (Post 260723)
CEM=OFF = the prop will automatically be set to coarse for cruising. Enable CEM and manage it yourself ;)

Indeed! Turn all that off and go old school.


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