Blackdog_kt |
07-30-2011 11:27 AM |
I think that once someone comes up with an all-in-one c# module that includes statistics tracking of various parameters (kills/losses of aircraft, convoys, vehicles, etc) and uses them to influence other parameters (like moving front markers, aircraft/fuel/ammo loadout availability), there will be no more need for coops at all.
There are already various people working on parts of this and since it's a community effort with shared code, i don't think it will be long before we see this.
As for the participants, it's been possible since release to spawn a full flight of AI aircraft and have other players spawn into them (the reason you don't see it is that most servers run scripts that "clean up" AI aircraft), since the last patch it's also possible to give your flight waypoints while inside the game.
In other words, in a few months we'll have customized dynamic campaign engines running 24/7 on every server. Then, each group of players will be deciding how to better influence the outcome for their team, spawn a group of aircraft for themselves, draw up a flight plan while their engines are warming up and fly the mission.
Instead of the tedious process of fly coop, collect stats, generate next mission, host and fly next mission, repeat, it will all be done without ever leaving the server, in a persistent sandbox-type environment where the player's choice matters and where it's possible to surprise your opponents instead of having to start sorties at the exact same time. It will bring the together the teamwork of Coops with the fluidity of DF mode and the realism of mission objectives found in well done offline campaigns, so i really doubt we'll need any of the old MP modes when the new one reaches the point where it can combine and supersede all of them at the same time.
After all, Coop mode was the direct consequence of a limitation in the early IL2 versions (it was impossible to have moving AI in a sandbox-type DF server), now that the limitation is lifted there's no need to keep sticking to old habits for old habits sake alone. I'm not one who usually supports doing away with old habits just for the sake of it either, but in this case i really believe the advantages are decisive.
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