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-   -   Feature you'd like to be implemented poll (http://forum.fulqrumpublishing.com/showthread.php?t=2047)

Bearcat 10-09-2007 12:32 PM

Quote:

Originally Posted by ImMoreBetter
I voted for AI.

Because it's the only thing I can complained about.


My second option would be the game developers option. I think it could really improve the game over time.


New planes would also be teh fun. But, not on top priority when compared to the others.

Really... Actually for me it would be all the above.. but the AI for me is the biggest... This sim has already taken the whole genre to the next level anyway...

DKoor 10-09-2007 02:10 PM

Ai. 8)

76.IAP Männis 10-09-2007 03:04 PM

Briefing and Debriefings

Blood_Splat 10-09-2007 03:32 PM

Ai for me. I'm a offliner most of the time.

Melbourne, FL 10-09-2007 03:42 PM

Clearly AI because I'm an offliner too. Immersive Campaign would be my second choice.

Alexander

Tbag 10-09-2007 04:19 PM

For the improved briefing screen I can help out with an original German weather forecast sheet of the former Luftwaffe:

http://img159.imageshack.us/img159/9...berichtuw5.jpg

76.IAP Männis 10-09-2007 05:29 PM

WOHOO the DUDE!!!!

Seeker 10-09-2007 05:46 PM

Quote:

Originally Posted by bigbossmalone
I voted for improved AI,
my personal chart-topper would still be ability to switch control of aircraft, though! :D

Interesting.

I always thought the way European Airwar would bump AI pilots for human ones in co-ops a very good implementation of this, and it certainly made for a lot of fun.

Aces High came up with a good system whereby buff pilots control a flight of three bombers: thier own and two AI wingmates. It's not perfect but it goes along way to help buffs make a reasonable formation.

Both these kind of ideas can extend the way we make use of the game.

Ernst_Rohr 10-09-2007 05:51 PM

AI for me as well.

I think that in light of some of the things that have been complained about the most, AI issues are at the root of a lot of it.

Bomber gunners
Perfect engine management
Blackout/redout behavior
Pushing/Pulling behavior

All are tied to the AI.

mrsiCkstar 10-09-2007 05:55 PM

Oh yeah I forgot some stuff... exhaust glow for night ops! and definitely more realistic engine management.


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