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-   -   Pathetic performance (http://forum.fulqrumpublishing.com/showthread.php?t=19763)

Jaws2002 03-30-2011 07:50 PM

SF22 congrats for your game.:)

There's a patch coming probably tomorow, that should improve quite a bit the performance and will alow western version users to disable the epifail filter.
I'd say, enjoy what you can until then. Setup controlers, explore the sim and other things until that patch is released.

Have fun.:grin:

SF22 03-30-2011 07:57 PM

Quote:

Originally Posted by Jaws2002 (Post 245332)
SF22 congrats for your game.:)

There's a patch coming probably tomorow, that should improve quite a bit the performance and will alow western version users to disable the epifail filter.
I'd say, enjoy what you can until then. Setup controlers, explore the sim and other things until that patch is released.

Have fun.:grin:

Thank you.

Yea, it just came out and GPU usage is a bit better but still very low and unplayable. :(

Jaws2002 03-30-2011 07:59 PM

Bummer.:(

SF22 03-30-2011 08:15 PM

Hmm, think I discovered why it lags so much. After looking at my Afterburner stats it showed that all memory was constantly used to the fullest extent and it looks like that's the limiting factor (1280Mb). After decreasing the number of houses and trees performance seems to have improved. Despite that I think the dev team needs to improve on the GPU usage if possible. Will continue investigating this tomorrow. But for now it looks good.

Hecke 03-30-2011 08:17 PM

Quote:

Originally Posted by SF22 (Post 245373)
Hmm, think I discovered why it lags so much. After looking at my Afterburner stats it showed that all memory was constantly used to the fullest extent and it looks like that's the limiting factor (1280Mb).

Interesting. Maybe I should go for the 3GB gtx 580 instead of the 1,5

SF22 03-30-2011 08:35 PM

Quote:

Originally Posted by Hecke (Post 245381)
Interesting. Maybe I should go for the 3GB gtx 580 instead of the 1,5

Better wait for some more observations from more professional people but as I see it this is the case.

Oldschool61 03-30-2011 08:47 PM

Quote:

Originally Posted by SF22 (Post 245412)
Better wait for some more observations from more professional people but as I see it this is the case.

I cant believe that in 6 years of development that the code is stilol this messed up. I know maddox is small but perhaps sometimes you need to hire a programmer that can handle this type of work

Shrike_UK 03-30-2011 09:26 PM

After my stint of developing for the largest investment banks in the world, i was in charge of deliverring applications that, in manies eyes would have been a miracle to get done on time. For example, singlehandedly i built a back office brokerage application dealing with trade algorythms to produce trade data (yes confirming settling ond amounts of money to settle in millions) to confirm with brokers, full GUI, fully working, documented. I had 4 days to do it. And i did it, the whole thing fully working with no bugs. with 4 nights of 3 hours sleep. but was told to do it by management without doing overtime and fit it somehow into 9-5 job so i had to even lie and say i did it 9-5. after completion i was then hit by the clients with more features to add.

If you focus on what you know you can deliver, and get basics working such issues as FPS, at least, with Agile methodology, a customer would be partially satisfied. I feel sad for IL2 team really i do. But really am a bit mystified how its still not ready, they should know the code inside out by now. after all this time.

carguy_ 03-30-2011 09:33 PM

What? I`m telling you, DON`T EVER compare this game to Crysis2 that is a less of a game than Crysis! It has less graphics and NO physics!

Shrike_UK 03-30-2011 09:48 PM

Crysis is not a flight Sim, so thats instant fail! lol
they dont make flight sims, because they cant. its too complicated for consoles.


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