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I obviously don't have any real life experience in a Spit. However, a buddy of mine flies a lot of FSX with 3rd party add-ons and i have some stick time in both the realair simulations Spitfire Mk.IX and the recently released A2A simulations Spit MkI/II addons. My observations is that it also matters a lot how high your temps already are when you decide to go all out. For example, if you are conservatively cruising along at low power and then go full throttle, you might get a full five minutes before the engine suffers damage and stops. However, if you are already cruising at maximum continuous power for some time (which means that the temps are already just below overheat) like you would in a combat zone, you might have only a couple of minutes or less. It sure makes combat much more dynamic and surprising, i hope most servers run with CEM enabled for the new sim :grin: |
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