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-   -   Large formations,dynamic campaign and damage? (http://forum.fulqrumpublishing.com/showthread.php?t=17771)

Tree_UK 01-04-2011 08:00 PM

Quote:

Originally Posted by Heliocon (Post 206840)
Well to be realistic I dont see any reason why there cant be hundreds of planes...
With DX11 tessalation it would not be nearly as hard on the GPU. With modern multicore cpus they should easily be able to handle large fights with hundreds of planes, I dont see any reason why they couldnt since the AI load hasnt increased a huge amount (like say Civ4-Civ5 or STW-RTW). Hopefully we will see hundreds of planes in the future if the engine is as scaleable as Oleg claims.

From what Nearmiss as said then DX11 is not supported, I imagine this was from some inside source I doubt he would just make it up, I dont think there will be a dynamic campaign either if my memory serves me correctly but I could be mistaken.

WTE_Galway 01-05-2011 01:13 AM

Quote:

Originally Posted by TacKY (Post 206552)
What does that have to do with anything?

On IL-2, there was never a mission where there was 30+ bombers let alone fighter support. Maybe 30 planes in the entire mission but not from one faction.


No standard missions ever allowed 30+ bombers because in IL2 massed bombers would kill even the fastest computer around at the time. Many down-loadable campaigns for IL2 feature more. As already mentioned DCG allows massed bombers and large flights but you are still limited by PC performance. If you prefer dynamic campaigns DCG is worth downloading and installing.

The issue occurs in IL2 because Oleg elected to have every AI plane fly with a separate AI pilot and flight model making for more realistic combat but destroying frame rates if too many planes appeared in a mission. Other games at the time had every plane in a formation fly identically which meant you could have 100's of bombers but they looked weird all flying in synch like zombies.

Apparently SoW has an improved system allowing more planes in formation whilst avoiding the zombie clone look of other sims.


Quote:

Originally Posted by Heliocon (Post 206840)
Well to be realistic I dont see any reason why there cant be hundreds of planes...
With DX11 tessalation it would not be nearly as hard on the GPU. With modern multicore cpus they should easily be able to handle large fights with hundreds of planes, I dont see any reason why they couldnt since the AI load hasnt increased a huge amount (like say Civ4-Civ5 or STW-RTW). Hopefully we will see hundreds of planes in the future if the engine is as scaleable as Oleg claims.

The issue in IL2 was not a graphical one. It was the CPU not being able to handle 200 separate AI pilots with separate FM and damage models. I understand in SoW its not being done the same way.


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