Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Thanks mr maddox (http://forum.fulqrumpublishing.com/showthread.php?t=17018)

swiss 10-19-2010 01:42 PM

there was "water=4" too - I thought it only had an effect on NV cards. :confused:

tama 10-19-2010 01:44 PM

+1
Just THANK YOU!
aviation lover from Spain.

Oleg Maddox 10-19-2010 01:58 PM

Quote:

Originally Posted by Ltbear (Post 191034)
wowser thanks for the reply mr maddox...

To the rest of you....

i have a decent rig to play on....if i want to max it, should i go for mr maddox`s conf, or do the rest of you have something else....

Its fairly simpel, i want it tuned up as far as it goes lol..

Again thanks for the reply`s both from mr maddox and the rest of you :)

Ltbear

I don't remember everything already. There is other type of water explosions, smokes of ships, etc that eating power.
I have on my notebook long time ago installed version and in time upgraded by DT add-on.

I even forgot that we did already these trees in cities and was asking to correct it DT team...but.... Martin Kubani reminded me that we did it already ourselves in the past... and that I had old INI file :):):)

I simply too long time already on BoB... with its engine and modeling of aircraft and ground units... and the things became way more complex that to remeber everything :)

So... I think you was opening some good discuission and community will help you and some others to find the best posssible that already is in Il-2.

Trees in cities that was tha thing that disspointed me in the past very much... and not all know how to set it for the best looking image that really alllow Il-2 engine comparing to default settings.

Flanker35M 10-19-2010 02:18 PM

S!

I think Oleg refers to Effects=2 in conf.ini but last time I tested them, the frame rates dropped sharply and there were flashy textures in smokes etc. And I think long time ago Oleg said Effects=2 is not recommended.

I post my conf.ini below, added with Oleg's settings if anyone wants to try it. I run them on a AMD/nVidia rig.


[Render_OpenGL]
TexQual=3
TexMipFilter=3 <- Setting at 3 was Anisotropic filtering
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0 <- Recalling this referred to some shadows and smoke visuals on lower settings
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=4
LandShading=3
LandDetails=2
LandGeom=3

TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17 <- Recalling this means a Custom setting
Water=4 <- Water 4 is for nvidiA only
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

philip.ed 10-19-2010 03:37 PM

Oleg, what cloud mod are you using? :-P

NLS61 10-19-2010 03:43 PM

ouch
 
Quote:

Originally Posted by philip.ed (Post 191062)
Oleg, what cloud mod are you using? :-P

You are asking Oleg if he uses mods mygod you have balls.

philip.ed 10-19-2010 03:50 PM

Just a small joke to make everyone spill their coffee on a boring Tuesday afternoon.
Oleg has an amazing sense of humour :D

It's interesting to see his conf.ini. Looking at his picture of Il-2 just shows how well the game has lived for 10 years. Even today it still looks very good graphically. Notice the realistic colours, and now compare to that in WoP or that Condor game. It's staggering really.
SoW will be just the same, I am sure. Compare the first edition of Il-2 to 1946 and if the same were to be done to SoW in 10 years time, one can't even imagine how good it'll be.

swiss 10-19-2010 03:58 PM

Quote:

Originally Posted by Flanker35M (Post 191047)
S!

I think Oleg refers to Effects=2 in conf.ini but last time I tested them, the frame rates dropped sharply and there were flashy textures in smokes etc. And I think long time ago Oleg said Effects=2 is not recommended.

I post my conf.ini below, added with Oleg's settings if anyone wants to try it. I run them on a AMD/nVidia rig.


[Render_OpenGL]
TexQual=3
TexMipFilter=3 <- Setting at 3 was Anisotropic filtering
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0 <- Recalling this referred to some shadows and smoke visuals on lower settings
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=4
LandShading=3
LandDetails=2
LandGeom=3

TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17 <- Recalling this means a Custom setting
Water=4 <- Water 4 is for nvidiA only
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


Forest=4 ???
Effects, you go up to 2

philip.ed 10-19-2010 04:46 PM

Effects=2 gives massive FPS loss though. I recall that it was never fully optimized, but I am not 100% sure on this.

Flanker35M 10-19-2010 05:04 PM

S!

Yes, effects on 2 causes a heavy drop on FPS on intensive scenes. Effects 1 is good balance. Forest 4 is a new setting that should change trees if reading Oleg's answer. Added as they were not happy with the original ones. Will test them more in Kuban map, there is a town handily nearby when press fly :)


All times are GMT. The time now is 11:27 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.