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-   -   SOW sound (http://forum.fulqrumpublishing.com/showthread.php?t=16685)

furbs 09-27-2010 05:17 PM

Quote:

Originally Posted by Oleg Maddox (Post 185055)
Sound engine is uniquie. Way morte advanced than in Il-2. Again, like in Il-2 there is absolutely new features on the market in the sound engine.

And it will run undependant of sound car type. Sound engine of Il-2 was developed for high eng cards. And only using such card user was able to get all effects of realistic 3D sound. That is good but not for masses.


Thanks Oleg...looking forward to hearing the new sounds...is there a chance of having a listen to something this friday?

Flanker35M 09-27-2010 05:41 PM

S!

Can't wait either to hear them. Il-2 has good 3D sound if you got a very good sound card with good drivers..and properly setup. I do not think Oleg meant SoW sound engine is for masses or "derated", just better than in IL-2 working on broader selection of audio devices, giving the best possible audio experience. Now you do not need a hi-end card to get good results..or that is how I read Oleg's answer.

philip.ed 09-27-2010 05:50 PM

I read his answer as saying that the sound in SoW is unique to the game engine. So it doesn't matter too much on what type of sound card you have, as it won't really affect the unique sounds in SoW...
Either way, I can't wait to hear the SoW sounds ;)

furbs 09-27-2010 06:00 PM

I think the one thing we want to know is...will a spitfire sound like a spitfire :)

Azimech 09-27-2010 06:10 PM

It will probably sound like a Hurricane :-P

philip.ed 09-27-2010 06:38 PM

LOL. It should do. It can always be developed in patches. I think we're all expecting a 1946 out of the box. Well, Il-2 1946 wasn't like that on release, and 8-10 years down the line I think we'll be able to say the exact same about SoW.

Fafnir_6 09-28-2010 12:19 AM

Quote:

Originally Posted by furbs (Post 185145)
I think the one thing we want to know is...will a spitfire sound like a spitfire :)

+1 This aspect of IL-2 can be improved upon SOOOOO much.

Cheers,

Fafnir_6

WTE_Galway 09-28-2010 02:44 AM

Quote:

Originally Posted by Thunderbolt56 (Post 185112)
That's interesting, but will it negatively effect the depth and richness of the sounds by making them more ...for masses?.

I know for me personally, I want the sounds to be as complex and rich as possible and needing a high-end card to get that is not a big deal. So, hopefully, in an effort to market to the majority, those in the minority won't feel their sound card investment a waste.


Sorry but Win 7 and Vista do not support the audio features of the high end sound cards anyway.

AA_Absolute 09-28-2010 06:30 AM

The sound feature i wait in SOW, is disable radar sound (sneak attacks impossible now), and none could modify panning, hw or sw to hear external engines at 100 m and more.

Oleg say previously this exploit is lost in SOW Hurra!!!

"This was possible only on some types of sound cards - because of their simplified drivers.
In BoB it is impossible".

diveplane 09-28-2010 07:11 AM

Quote:

Originally Posted by Pablo (Post 185101)
Are you the Diveplane that made the awsome sound mod for Flaming Cliffs 2.0? If so i cant think of a single mod that has made more of an impact.

yes and thx


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