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-   -   Let's Play with Orcs (http://forum.fulqrumpublishing.com/showthread.php?t=16407)

ckdamascus 10-14-2010 05:21 PM

Goblin Shaman resistance lowering stacks and does not appear to have a cap. e.g. it can go negative.

I'm not sure if you can go beyond -100% with it.

But, you can definitely go negative. Very handy for wrecking those bigger stacks.

I was able to beat some heavily armored Hu-Mans by using Ghost Sword to lower existing physical resistance, then goblin shaman would slowly bring them to like -5%.

:)

BB Shockwave 10-17-2010 10:24 PM

I think it is a bug that when an Orc kills an enemy unit, all Orcs get +10 (no kidding!) Morale. It should have been +1, methinks. It's called anticipating Trophies.

ckdamascus 10-17-2010 11:13 PM

Quote:

Originally Posted by BB Shockwave (Post 190631)
I think it is a bug that when an Orc kills an enemy unit, all Orcs get +10 (no kidding!) Morale. It should have been +1, methinks. It's called anticipating Trophies.

Only the orc killing unit gets +10 morale. All orc units do get morale though. I think it is totally fair and it is the basis of my current overpowered orc combination. :)

It is considered an orc advantage.

It basically ensures they will always hit max morale, so giving them a very high base critical can ensure a very high critical rate and can push certain units to 100% critical very easily.

I mean, every race has their own unique advantage of sorts. :)

Metathron 10-17-2010 11:21 PM

What's the point of +10 morale, I wonder, if morale bonuses max out at +3?

ckdamascus 10-17-2010 11:25 PM

Quote:

Originally Posted by Metathron (Post 190638)
What's the point of +10 morale, I wonder, if morale bonuses max out at +3?

To nullify the negative morale effects of negative status, hence guarantee full morale.

e.g. I would LOSE my 100% critical hit rating with my Hunters whenever they burned and poisoned me.

Two negative status effects makes you lose 2 bits of morale. :(

Once my orc units kills, it will not matter how many de-buffs are on him. He will have full morale and FULLY benefit from the critical bonuses.

Metathron 10-17-2010 11:28 PM

Then they should've made it +5, not +10. :-P

ckdamascus 10-17-2010 11:49 PM

Quote:

Originally Posted by Metathron (Post 190643)
Then they should've made it +5, not +10. :-P

Why? +10 ensures nearly no way to lose High Morale status. +5, does not.

Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc... :)

The point is to never feed the orcs. The basis of the power of Adrenaline in Crossworlds, and the morale thing was around back in Armored Princess. I guess no one feared them that much once they got near max magical resistance. :)

BB Shockwave 10-18-2010 08:05 AM

No, "Expecting Trophies" is also new to Crossworlds. In AP, Orcs got +1 Morale if your army was composed of only Orcs, that was all.

I am not against Morale increase, but it makes using Morale-granting items or investing in the Persuasion skill useless if you get +10 morale once you kill the first weak enemy summoned Thorn stack, or so.

IMHO, there should be some anti-adrenaline spells or abilities. Like, the Death Cloud of the Necromancer should sap -10 Adrenaline per hit, or the Oblivion of the Fairies/Sprites should also leech adrenaline. Just giving you a fair advantage against orcs (or, making your life more challenging if you are using them).

Metathron 10-18-2010 09:27 AM

Quote:

Originally Posted by ckdamascus (Post 190646)
Why? +10 ensures nearly no way to lose High Morale status. +5, does not.

Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc... :)

Isn't it so that 2 or more negative effects give a total of -2 morale, not -1 for each negative effect? That's why I said +5 morale -2 morale = still +3 morale. :mrgreen:

Metathron 10-18-2010 09:29 AM

Quote:

Originally Posted by ckdamascus (Post 190646)
Why? +10 ensures nearly no way to lose High Morale status. +5, does not.

Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc... :)

Isn't it so that 2 or more negative effects give a total of -2 morale, not -1 for each negative effect? That's why I said +5 morale -2 morale = still +3 morale. :mrgreen:

Quote:

Originally Posted by BB Shockwave
No, "Expecting Trophies" is also new to Crossworlds. In AP, Orcs got +1 Morale if your army was composed of only Orcs, that was all.

Are you sure about that? I seem to remember this ability from before, at least with the original ogre unit, if not the whole race...


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