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This way I can have as many prereqs and denies as I want and I'm not limited only to the first three. I believe these kind of bad coding practices are the root of all the limitations, such as having only 6 pilots and that crap. |
Yea, like how they hardcoded missile launch sfx to a single file instead of allowing us to use the work_sound tag (which are in the damn xml definitions ffs...), how adding sound to missile flight causes the game to CTD when it impacts (probably something unfinished there), not to mention the inconsistencies in the xmls, that kind of thing.
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