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-   -   1:2 or 1:4 Sow BoB Map? (http://forum.fulqrumpublishing.com/showthread.php?t=15717)

Tone71 07-26-2010 07:46 PM

I agree. Me and a mate like to fly coop campaigns but can't spare too many hours flight time; it's frustrating too if you fly for ages, only to get taken out at the first sniff of any action. Smaller scaled maps would be ideal in this situation (i.e. real locations in 1:2/1:4 scale).

Foo'bar 07-27-2010 08:18 AM

Pacific theatre isn't a real topic yet, so it's quite useless to talk about it now. I think when time has come to get a pacific theatre then SoW will be progressive enough to allow modders building their own online maps.

Xilon_x 07-27-2010 10:00 AM

I prefer a real map with exact size and exact distances.
otherwise I can not calculate the route
I can calculate the amount of fuel
We can not calculate the type of target to hit and how I hit.
But what do you think?
you think that a real pilot of ww2 during fly navigation scratching his balls?
This is not 'a game.With and simulation.
also the size of objects on the ground sizes and lengths should be actual size.
i remember the to il-2 tanks were as big as a house the planes were more 'smaller tanks the size of the objects were not accurate.
I remember the American aircraft carriers were not the exact size.
pilots of ww2 during a navigation loock a chart and remaing in formation whit your friends pilots and speak to radio
pilots of ww2 control and management the ejine of airplane e controll altitude level and fuel reserve
pilots of ww2 study and calculate the route and controll the atmosferic water or rain in the proximity

in IL2 Sturmovik 1946 during online game players drivers do not maintain order.
team not mantein a perfect formation.
make reckless maneuvers.
endanger the lives of teammates.
taking off without permission.
shoot bullets mates themselves.
put at risk up its own bases.
During a session online there not have 'Order all make their own way.
in reality 'ww2 could result in the court martial.
during online game the palyer did not behave properly.
you in realty of ww2 risk a court martial.

BG-09 07-27-2010 10:50 AM

No, no, no!
 
I can accept 1:4 map, only if we have 1:4 aircrafts. ;)

SG1_Gunkan 07-27-2010 10:57 AM

I think 1:2 maps and 1:4 maps, are a great idea.

Everybody is very hardcore simplayer, but the most of the hyperlooby fly with icons on, map gps and even external views.

ECV56_Lancelot 07-27-2010 02:26 PM

People, a 1:2 or a 1:4 map does not mean 1:2 or 1:4 objects. Airfield would still be 1:1, and probably same with citys.
Distance between prefixed objects of the map would be 1:2 or 1:4. Instead of 30 km distance betwenn point A and point B, we would have 15 km, reducing flight time between them.

Also, the map would be as an alternative, first and foremost we should have the 1:1 version, for the hardcore masochist that most of us are here. The 1:2 or 1:4 version would be for online wars and casual players, that in case you dont know, the majority of players are like that.

ECV56_Lancelot 07-27-2010 02:28 PM

Quote:

Originally Posted by Foo'bar (Post 172089)
Pacific theatre isn't a real topic yet, so it's quite useless to talk about it now. I think when time has come to get a pacific theatre then SoW will be progressive enough to allow modders building their own online maps.

It was an EXAMPLE!

Xilon_x 07-27-2010 04:37 PM

otherwise one option:
-clik simple swicher in mission builder trasfrom the original map 1.1 to 1:2 and 1:4 but map remain whit a just form.
-another option is accelaration time x4 x8 x30 x100 ecc ec.but this option online is only for hosting.
-another option is in/out/in for online sistem or in/out/in/out/in example:
host start game online
the players go from point A to point B and point C ecc.ec.
the players save starter point to first time and exit from online sistem.
the players navigation in private sistem ad after save the voyage or trip.
in second moment the players reconnect in online sistem whit original host and computer save and calculate your private navigation from point A to point B you now is online another one but are to 10 km of target, or point B.

Novotny 07-27-2010 05:13 PM

Quote:

Originally Posted by Xilon_x (Post 172098)
I
you think that a real pilot of ww2 during fly navigation scratching his balls?
This is not 'a game.

Er -yes it is.

Blackdog_kt 07-27-2010 06:53 PM

That Xilon dude is talking through google translate, give him a break. :grin:

His text composition might be unclear, but in this thread if you read between the lines he's making some good points.

The way i see it, what he means is that in a real aircraft there's a lot of things to do during transit to and from the target area. If SoW is in fact as realistic as we've been led to believe, with improved engine and systems management, AI and communication/command system, then it won't be boring to fly in a 1:1 map.

Seriously, if you don't have a civilian sim on your PC try to find a friend who has and fly it for a few hours, i did it a few times and it was an eye opener. Fly a small 500km route between two cities in a well-done 3rd party add-on aircraft and to keep it simple, let's even say it's single engined. Do everything from start-up, taxi and take-off to cruise, descent, landing and shut-down. Then imagine what it would be like if on top of all the stuff you have to do, you also have to worry about flak, battle damage and combat, not to mention things like multi-engined/multi-crewed birds like heavy fighters and bombers.

It quickly becomes clear that you can't manage everything at the same time. So, the only way to do it is to manage as much of it as possible whenever you have some spare time. You might be in battle but you might be able to squeeze in a few seconds to fine-tune your engine settings, or vice versa, you might be in a bomber and just as the enemy interceptors are leaving you start working on the damage reports and looking at how you can get the most performance out of your aircraft to reach the home base.

I suppose that if SOW gives us IL2-style accurate FM/DM and combat with FSX-style system and engine management options, we'll be having our hands so full that some people might be unable to perform a simple level bombing run in a scaled down map, at least until they get some serious practice into it. Think about it, by the time we'll be over the target we will be swamped with the amount of workload required and nothing will be prepared for the bomb run. This is of course where improved AI crewmembers and multiple human crewmen in multiplayer come in, which is even more fun in its own regard.

For me, the most important advantage of 1:1 maps is fuel usage along with the fact that people will be careful and fly in a more realistic manner: you can't just load up 25% fuel, take off from the taxiway and rejoin the fight 10 minutes after you get shot down. Of course, real life always gets in the way of our hobby and that's why i also support scaled down maps. When flying on servers with high realism settings and good missions, IL2 size dogfight maps are still very good and satisfying.


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