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-   -   New Units/Abilities in Crossworlds (http://forum.fulqrumpublishing.com/showthread.php?t=15046)

bladeking77 06-17-2010 01:33 PM

I don't think that there will be two walls, as on the screenshot, on the spell it says "клинки земли", and that would be translated to "Earth Blades", so I think that it will actually be Zerock's "Underground Blades".
On the other note, I like that they finally put a 5th level Human Unit. :)
Can't wait to see all the new Features.

zini4_tha_grunt 06-17-2010 06:58 PM

Quote:

Originally Posted by BB Shockwave (Post 164612)
Also, I can already predict Fauns and Beholders will be a killer combo. :)

it is more like dryad and fauns.

Quote:

Originally Posted by bladeking77 (Post 164976)
On the other note, I like that they finally put a 5th level Human Unit. :)
Can't wait to see all the new Features.

there are much more interesting will be revealed after the release with patches.

zini4_tha_grunt 06-17-2010 07:00 PM

Quote:

Originally Posted by bladeking77 (Post 164976)
On the other note, I like that they finally put a 5th level Human Unit. :)
Can't wait to see all the new Features.

there much more iteresting will be revealed after the release with patches.


PLEASE: DELETE THIS POST.

guciomir 06-18-2010 04:30 PM

I see we have 10 creatures already (all of them painted versions of old monsters).
I'm not sure if I remember correctly, but i read somewhere that we are getting 9 new monsters. What do you think does it mean? I tried to google-translate russian forum but i could not find an answer.
1. We will get 9 new monsters models and we do not know anything about any of them. Above that we will have repainted versions of old monsters, so the number of new creatures will be quite large.
2. 10 creatures from this thread are in fact 9. (for example 1 of the new goblins will replace old goblin)
3. My memory is crappy and it wasn't said anywhere that 9 is the number.

Zechnophobe 06-18-2010 05:25 PM

Quote:

Originally Posted by RYTEDR (Post 164969)
I'm willing to bet the Rune Mage's other two talents deal with something related to the Might and Mind runes, making it a different kind of unit for each class I.E. Firebolt doing massive damage with a high amount of might runes.

I'm pretty confident at least two of the Faun's talents involve A: Forcing the targeted troop to sleep and B: Causing nightmares to sleeping troops.

Side note: This is just a hunch but I think the Ghost-Pirates' ability "Avarice" summons an extra chest randomly on the battlefield. You can see on one of the screenshots in the battle log something along the lines of "Ghost-Pirates spot a chest on the battlefield!" or something, and also there's a chest model that you typically only see when the pet dragon digs there. Link: http://www.gry-online.pl/S055.asp?ID=186381

One thing though, I think it's a tad redundant that we're getting stone wall as a spell while the pet dragon essentially has the same spell. I hope one doesn't completely outclass the other, and hopefully they both have different tactical uses (especially since I already think stone walls are sort of underpowered).

Good eye on that Pirate Ghost ability. It looks like he can spot a chest at the beginning of each combat (since it is not an activated ability).

Also note that in that same shot everyone on the field is 'buffed' already with something, and a note in the log says demons and undead will suffer great damage. Special arena that gives all units holy anger at the start?

Also, Underground blades sounds as reasonable as Wall for that picture, so I'll change my description.

karabaja 06-30-2010 07:19 AM

check out this thread:
http://forum.1cpublishing.eu/showthread.php?t=12416

many "new" units are already part of the game code :)

Minecontrol 08-11-2010 01:53 PM

I know this is not a wish list thread but i would suggest as a unit...

Archlich 22500 leadership. 300 HP. Immune to magic damage, 65% phys res. 125 def, 100 att. It's strength comes from it's magic spells which regenerate. Including Antimagic Corona (magic shield for all units), Protection from Good (troops take less damage from good units), Protection from Evil, and a massive cloud damage spell that persists, doing death magic to all within, maybe even a few more specials.

Make it very rare, so that the player is rewarded if he is lucky enough to come across it and make it destroyable too (because it is clear the game becomes trivial if any super tank monster were to be introduced - the computer AI had a hard enough job killing one red dragon tank in AP).

Then maybe introduce Chronomancers, also very expensive (approx 5000 Leadership), with the ability to 'turn back time' one charge and they do astral damage and their attack temporarily slows the enemy (because the manipulate time). Instead of restricting their special turn back time based on leadership - instead have it so that if you have 1 you can only use it on lvl 1's, 2 for lvl2's etc.

Ah... playing around with the mechanics of the new game sounds like great fun, i almost envy the designers.

megakill 08-12-2010 01:31 PM

Some info on some new units:

- 4 newly redesigned and retextured orc units: Goblin Shaman, Orc Hunter, Orc Chief, and Blood Shaman, each with unique skills. All other orc units also received new abilities.
- During combat, orcish units will increase in adrenaline. This improves their combat performance, and gives orc units new abilities and skills. Now, fighting with or against the race of orcs is even more interesting than before.
- A new level-3 undead unit: The Pirate-Ghost (based on the Pirate unit) can now be found amongst the forces of the undead. Further additions to this race include new skills for the Skeleton and the Bone Dragon.
- The Rune Mage, a level-5 human unit based on the Archmage, whose powers are based on the hero's talent runes. In addition, all human units gain the Favorite Enemy ability.
- The Engineer, a level-4 Dwarf unit, based on the Alchemist. In addition, the Droid Guard receives a new skill, and the hero's "Neatness" skill now affects Droid recovery.
-The Faun, a new level-3 unit for the elven race, based on the Imp unit.
-The Witch Hunter, a new unit for the neutral races. In addition, Assassins receive a new ability: "Find Weakness".
- The Black Dragon can now plot a complex flight path, using the ability "Reign of Fire".

Enjoy

Zechnophobe 08-12-2010 05:28 PM

Quote:

Originally Posted by megakill (Post 174725)
Some info on some new units:

- 4 newly redesigned and retextured orc units: Goblin Shaman, Orc Hunter, Orc Chief, and Blood Shaman, each with unique skills. All other orc units also received new abilities.
- During combat, orcish units will increase in adrenaline. This improves their combat performance, and gives orc units new abilities and skills. Now, fighting with or against the race of orcs is even more interesting than before.
- A new level-3 undead unit: The Pirate-Ghost (based on the Pirate unit) can now be found amongst the forces of the undead. Further additions to this race include new skills for the Skeleton and the Bone Dragon.
- The Rune Mage, a level-5 human unit based on the Archmage, whose powers are based on the hero's talent runes. In addition, all human units gain the Favorite Enemy ability.
- The Engineer, a level-4 Dwarf unit, based on the Alchemist. In addition, the Droid Guard receives a new skill, and the hero's "Neatness" skill now affects Droid recovery.
-The Faun, a new level-3 unit for the elven race, based on the Imp unit.
-The Witch Hunter, a new unit for the neutral races. In addition, Assassins receive a new ability: "Find Weakness".
- The Black Dragon can now plot a complex flight path, using the ability "Reign of Fire".

Enjoy

Zoiks! Do all these changes effect all campaigns? Or are some of them specific to certain ones?

Surprised to see black dragons GAINING power, but still, a lot of stuff here.

This means that we've seen a little bit of just about every new unit in this thread so far.

JQueue 08-31-2010 01:48 AM

Quote:

Originally Posted by megakill (Post 174725)
Some info on some new units:
...
-The Witch Hunter, a new unit for the neutral races. In addition, Assassins receive a new ability: "Find Weakness".
- The Black Dragon can now plot a complex flight path, using the ability "Reign of Fire".

Enjoy

Oh hells yes, especially the assassin part. I always love assassins and assassin like characters in whatever type of game I'm playing.

And I've always wished that I could do that with black dragons.

And as far as orcs go, I've always wanted to try and run an orc comp, but there were always drawbacks. 1.) Not as bad as the lizardmen, but usually came a little too late in the game. 2.) They seem a little too simple when I simulate their strategies in my head. Hack and slash, no terribly exciting abilities to speak of. These faults may have just been addressed.


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