Blackdog_kt |
05-19-2010 02:51 AM |
I don't entirely disagree with that, but don't entirely agree either. What i mean when i say realistic is having the game mechanics to force inconclusive sorties or even engagements.
For example, how many times have we heard of two big flights engaging and at the end of the fight there's only a few losses on each side? Or a leader-wingman pair surprising a huge enemy formation, getting a couple of kills and managing to escape? This is all because of the complexity of flying a real aircraft, you could get surprised and have no time to react properly or both sides could be cautius and the engagement ends in a draw.
Currently, in most flight sims it's a case of "flight A wipes out flight B", because it doesn't cost that much to be careless.
After 10 years we know exactly how each plane performs when damaged. That's why we see smoking aircraft keep turning in furballs, racking up a few more kills and going home at full throttle. Advanced engine modelling will inject enough parameters to make everyone uncertain (even when there's no damage to the aircraft the pilot can damage it himself), the careless pilot's chances of returning to base will be much lower than those of a pilot who plans ahead. It's already like that to an extent but it mostly includes SA and maneuvering. It could be expanded to include "take care of your ride, or ditch in the sea" as well ;)
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