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-   -   How to make a mod. (http://forum.fulqrumpublishing.com/showthread.php?t=14590)

wtfbollos 10-16-2010 05:00 PM

Quote:

Originally Posted by [SOE]No.Mam (Post 157780)
1. create folder ...Men of War\mods\your_mod\
2. create file "mod.info" with following entry and save this file to ...Men of War/mods/your_mod/mod.info


{name "your_mod"} must be the same as y name from modfolder.

brilliant, just what i was looking for..thx!

bbbbut, i'm trying to get a mod i started for soliders working on mow, and i've got it installed and it's showing up in the mods and i've enabled it, but it appears on the missions, but at the bottom and greyed out?

so i've gotta play all the other missions before i can play my mod?

:confused:

wtfbollos 10-16-2010 05:05 PM

also the name came up as a long bit of text that included the location, so i'm thinking i havn't got the naming right, this is to be done in mod.info?

KnightFandragon 10-16-2010 10:54 PM

You change that big_name/4/mission/ w/e text in like Localization/missions/4/ then just look in the other mission files and im sure you'll figure it out. =D im sure its Localization...if not then idk haha, I was doing this not long ago but I may be off slightly

wtfbollos 10-17-2010 05:52 PM

who's a good person to ask on this?

i.e. getting a soliders mod to work on mow?

Korsakov829 11-11-2010 03:53 AM

Was recently in my MoW folder and noticed that my 1.pak, 2.pak, 3.pak, etc were all renamed to .pat after the 1.17.5.1 patch. Also recieve 4.pat and 5.pat. Is this right? I recall them being .pak.


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