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Maybe a tunnel with a white light at the end?
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i'm certain you haven't understood a single word i wrote.
- i never had high hopes - i have very good understanding of the kind crowd i'm adressing too. LMAO what a waste of time! |
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How about an intermission sign with a floral border so we know it's time to go a get more cigarettes (or refill our pipes!) and booze, But what sort of music should be played!
I supose, for educational purposes, we should get a grainy B/W film clip from our attackers gun camera so we can learn from our mistakes! Cheers! |
I said it in another thread... the pilot head should be blobing or falling on the dash board... the image should blur and slowly darken away. A quote about that moment should be appropiate also.
Many other shooters have this effect and is acceptable. Oh... and after dieing in a plane and shortly after crashing it shouldn't be that instant external view... |
I believe, as usual, in simulation, not in a romantic nostalgic idea of what flying these machines could be like (yes, we can 'skip' long flights and other very inconvenient things since we have limited time, just like we don't need to simulate needing to go to the bathroom when flying - we get that problem at our desk anyway).
Principles to be followed: The pilot's eyes should never leave his head (no external cameras, no switching to other crewmembers, alive or dead).__________ Why do I want this? Because this is much closer to what being a pilot of a flying war machine of the 1930's and 1940's was about. If there were horrifying representations of injury or death, I would be even more motivated to avoid it. I sometimes like to treat it like 'air quake', dog fighting with no strings attached, and I understand why people like that. But to stop there is to be dishonest to our past history. As a bonus, I think that cold realistic gore and death will help stop real war and violence more. Seeing the movie "Saving Private Ryan" will teach any kid that war is not some cool exciting game, and I wish the same for Storm of War. There were real people of flesh and blood in those machines, not just machines fighting machines (which is what many airmen felt like they were fighting). |
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Black screen when dead usually means that you took a round in a vital area and, when we look at what weapons is for example FW190 equipped with - it is very understandable why there is a sudden 'black screen of death'. Unless you have never seen it, you can also be wounded in IL2. Not every hit means death. And if the wound is severe, you will eventually bleed do death. Quote:
This is a must for online experience. I do hope they add muted sounds as well and prevent hitting re-fly until your plane hits the ground. |
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Sometimes you can get a PK with a lucky shot from your .303s on a head on, but the damage to the actual aiframe might be minimal. In such a case and if you're opponent has a well trimmed aircraft, it might take as much as 5-10 minutes (depending on altitude) for the aircraft to crash.
Making people wait on a screen for 10 minutes in multiplayer would not go down well with most (example, Rise of Flight multiplayer where you can also spectate and it still gets tedious to wait, imagine staring at a blank screen). It depends on the scenario i think. For a co-op/non-respawning game mode, knock yourself out. In a DF/persistent server with respawns though, we don't simulate one pilot, as much as we simulate a series of sorties by possibly different pilots during the course of the battle. It would make sense to scramble additional fighters when you lose contact with the previous flight and since we can't have 200 people per side to enforce a 1 death per mission rule, the same guys respawn in a new aircraft to simulate the next batch of reinforcements. In that case, having to wait for the aircraft to impact the ground would be like saying "we can't take off until the previous flight are all dead". From a realism standpoint neither one makes too much sense, so we compromise. If we want to simulate a single mission and a single pilot it's co-ops, if we want to simulate a series of sorties it's DF and there's different kinds of "death penalties" that work well with each one. |
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