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f1rebrand 02-08-2010 11:11 AM

1 Attachment(s)
Quote:

Originally Posted by Robotic Pope (Post 142417)
Where the hell is Finland on that list. They have probably the best broadband outside Japan and korea

You are right.

f1rebrand 02-08-2010 11:15 AM

Quote:

Originally Posted by Gilly (Post 142411)
That's what happens when you win wars! You don't have a need to rebuild and rewire and sadly that's why we're still on copper, our roads are crap and don't get me started on public transport infrastructure.....

Things are so different on the other side of Le Manche.

dkwookie 02-08-2010 11:23 AM

Quote:

Originally Posted by InfiniteStates (Post 142419)
LOL I blame kids and FaceBook :rolleyes:

That image is depressing...if only some of the money went back into the network rather than fat middle-aged guys pockets.

I blame xbox live, it should be rationed :)

Gilly 02-08-2010 03:33 PM

Quote:

Originally Posted by Shadowcorp (Post 142403)
Lag was bad this weekend i must admit that i quit a few matches because of it (four deaths from the lag master "jig7709").
I think large matches: say between 12 and 16 players are the cause of excessive lagg, with more Players being online the servers cannot support such large games. The only games i played without lagg were games with less than 8 players.

Prime example was the historic we were both in. Was shaping up to be a good game just the fact it was a full 16 made me nervous. Low and behold as expected! Immediate deaths from the word go, invisible bullets hitting the plane and in the end it falls over. I agree it's with the larger games and will stay away if there's more than 10 in a game when I check the lobby.

Zatoichi_Sanjuro 02-08-2010 03:58 PM

Quote:

Originally Posted by Shadowcorp (Post 142403)
Lag was bad this weekend i must admit that i quit a few matches because of it (four deaths from the lag master "jig7709").
I think large matches: say between 12 and 16 players are the cause of excessive lagg, with more Players being online the servers cannot support such large games. The only games i played without lagg were games with less than 8 players.

It's not the servers. The game is p2p. It's the upspeed of the host. Most people don't have the upstream bandwith to host a full room.

Panzergranate 02-08-2010 04:23 PM

Yorkshire is still using damp string for their internet connections, judging by the poor connections folks in the rest of the UK have with the area.

Yorkshire folks are historically to adopt new technology. Luditism was invented there and still practiced by some.

My grandfather was from Yorkshire and never owned a computer, car and stuck with 405 line TV right up until the day they shut down the transmitters back in the late 1970's.

He also managed to never buy a round or drink for anyone in his whole life, a typical trait of all Yorkshiremen.... generosity and spending money are both seen as weaknesses.

So no wonder Yorkshire has such poor internet connections..... everybody there is too tight to fork out enough money to bring it into the 21st century, or at least the 20th century.

Thank God that I live in the fibre opitcally infested South of England and am on Virgin and not BT.

Our local BT phone exchange can only handle 1.5 Mb. with 0.4 Mb. at peak times, despite what folks told they're paying for.

It doesn't matter what speed broadband anyone pays for on BT or any other copper wire phone line service, it will be converted down to the most practical speed that the local phone exchange can cope with..... and that will be very slow, especially in the evenings.

O2 and Virgin are the fastest providers at present, according to Watchdog, with BT ranking at number 17 in the league tables. All the top providers are fibre optic services, whilst BT is copper phone wire only based.

Until the UK government and service providers cough up to install a decent fibre optic based internet system all over the UK, instead of the patchy layout we have at present, we're all going to have to endure poor local connections with other players in the UK.

Shadowcorp 02-09-2010 10:22 AM

Quote:

Originally Posted by Zatoichi_Sanjuro (Post 142477)
It's not the servers. The game is p2p. It's the upspeed of the host. Most people don't have the upstream bandwith to host a full room.

Your right i should have said hosts but sunday in particular is poor for host no matter where they are from and what time they are playing.
For Example Ratman91101 has never really had any probelms hosting full 16 player matches apart from sunday around 5 gmt i guess that puts it 12pm his time and 7pm in russia. He's not in peak internet hours, I was approaching peak times and in russia (where the scorekeeping server is) it was peak internet hours which at a guess was what causes glitch kills. I digress......
My friends from japan also have troubles on sunday dispite their fibre optic connection.
All i know is weekends particulary sunday i'll find something else to play

Yakoff 02-09-2010 02:11 PM

Wow. I thought the US would be up near the top of that broadband speed chart. Sure slapped me down when I looked at it.

Gilly 02-12-2010 07:34 AM

I'm getting totally sick of deliberate sucide jockeys when flying bombers. Case in point was last night when just one player was deliberately ramming our bombers. I think it's about time we had a name and shame thread so at least you know when someone joins your game what's likely to happen. That said I did tell him what I thought of him so maybe I lowered myself to his level. Anyway just my p'd off thoughts.

juz1 02-12-2010 08:21 AM

They actually did a test in Australia..200mb by three methods...adsl, car and carrier pidgeon.





Pidgeon won...

and unfortunately I am not joking.:(


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