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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Getting Past The Arcade Mindset... (http://forum.fulqrumpublishing.com/showthread.php?t=11663)

biophil12 12-09-2009 06:29 PM

Making it where each crash (Getting shot down not included) adds 5 seconds or more to respawn time might help. I can't relate to the problems seeing who is Friend and who is Foe on sim difficulty (I can't even get past the Sim tut. mission :(), but making all Team members have the green Indicators (like in Arcade and Realistic) would definetly help.

The M00ps 12-09-2009 09:46 PM

Quote:

Originally Posted by InfiniteStates (Post 126771)
But how are you supposed to BnZ effectively in a mixed match...? I still can't ID friend from foe until I'm really close, depending on the orientation to the sun. So unless it's obvious from the map who is chasing who, I have no choice to engage in the turn fight.

And when trying to fly the FWs, this just results in a very unenjoyable game.

Hmmm, I'm lovin' it. This is more like real life, and should encourage more communication and teamwork. Rambo flying solo in his Spit won't be able to dominate any more. You'll need a lead to id the target and take the shot, and a wingman to cover his ass whilst he does so.

durangodoug 12-09-2009 11:35 PM

Thats why I wished this game had coop. The enemy AI doesn't do the turn fight. And since I play a lot more single player than multiplayer, I always have to remember that people fly differently from the computer. But thats why I also like Strike and CTA over dogfight/team dogfight. For the most part, people tend to go after the objective instead of just kills.


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