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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

moozicmon 08-04-2009 07:22 PM

additional audio cues for things like stalling (someone posted this in another thread), low oil from a hit, speed fluctuation, etc.

Anton Yudintsev 08-04-2009 07:24 PM

Quote:

Originally Posted by moozicmon (Post 87248)
additional audio cues for things like stalling (someone posted this in another thread)

Our sound engineers had checked this - and we have audio for stalling...
We can probably make it more exaggerated, not sure now.

Edit:
Sorry, I've checked this again. It is glitch :(
Will probably be in update (if it will happen).

moozicmon 08-04-2009 07:24 PM

Quote:

Originally Posted by sasquatch (Post 87246)
Perhaps this should be stickied. I wouldn't want it buried before the full game releases and we get a better look at the game.

seconded

butterfield 08-04-2009 07:25 PM

To make a long story short it is confirmed by myself and several other forum members that the shuddering or buffeting sound effect is missing before you enter a high speed stall while in cockpit mode. The PC version has this...and there is currently none in BOP

Please add this audio effect back in for the sake of playability.

Thank You.

ThatYoungGameGuy 08-04-2009 07:26 PM

Quote:

Originally Posted by Anton Yudintsev (Post 87247)
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...

well i've had my plane in immaculate condition, approaching the ground at about 20mph and the second my wing touches the ground. BANG!

guiltyspark 08-04-2009 07:26 PM

Quote:

Originally Posted by Anton Yudintsev (Post 87247)
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...

its just one of those features that makes the game that much better

If you pull off an amazing belly landing after being damaged badly , only to explode into flames after minimal damage . it ruins immersion.

this was a NORMAL landing , and it was WAY over reactive

http://www.youtube.com/watch?v=fm_gh...e=channel_page


i suggest just turning down the damage at low speeds

carbury 08-04-2009 07:27 PM

- Pads and Joystick personal configuration ( especially possibility to adjust the sensibility of the Rudder and the free look on the Hori Flight Stick )
- Possibility to follow his target in Sim mod ( but with cockpit and natural restricion like clouds etc.. )
- Adjust skins
- More possibility ton configure your game as you want to make the game good as you want.
- G-Force impression

Well...if everything is possible for sure :)
But I think what is really important for a first edition is the following points even if they are already been said:

- Real Cockpit
- Skins
- Key Configurator

The others are just if you got time to make it :) We will do withour for sure ;)
++
Thank you for this thread Anton

Abbevilleboy 08-04-2009 07:27 PM

Quote:

Originally Posted by P-51 (Post 87245)
Actualy i think its a mk.II in the demo! and thats DLC not update...

It may well be meant to be a MkII but it looks like a Vb - that's the problem. And while I appreciate the demo is just an early look it doesn't bode well for the full game to make such an elementary mistake in my opinion.;)

moozicmon 08-04-2009 07:33 PM

not sure if this is just because it is the trial version, but I HATE the looping "successful mission" music when I'm completing my secondary objective or just shooting down more planes...

Nitpicky I know, just bringing it to your attention in case anyone feels the same way...

Anton Yudintsev 08-04-2009 07:33 PM

Quote:

Originally Posted by guiltyspark (Post 87256)
i suggest just turning down the damage at low speeds

Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.

This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.


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