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neoqb's flight modeling of the new aircraft is very good indeed.
The Neiuport 28 has really well done gyroscopic precession, as it should, and the modeling of the sequential ignition cut off for "throttling" the engine is well realized. The DVa is very smooth, and easy to fight with. In fact I prefer it to the early model (Mercedes powered) DVII we currently have. The SPAD is still the "uber" plane of the sim so far, but the upcoming SEVa will steal some of it's thunder. The Pfalz D3 is an unknown quantity to me, other than what it looks like. We shall see... |
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http://www.youtube.com/watch?v=_BhtR8bEN6M
Johnny Long Torsoooo, Johnny Long Torsoooo, the man who comes in pieceeeeeesss!!! It's loooong! :-P |
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Re the Spad, I would disagree that anything in this sim thus far is "Uber", but then I have never believed in the concept of "Uber" planes. It is always the pilot that matters. Performance is of course great, fast and a great diver, relatively stable gun platform too. One big weakness however is cockpit visibility, SA is always paramount, but in this sim more than others.....and with the Spad if you don't have trackir then forget about it. Have to agree though, its my personal fave thus far. This is a welcome move by Neoqb, and at least shows willingness to address community grievances (of which there have been many) and shows good will. This will go a long way, as will this sim with more much needed hard work. They seem to be grasping this, and I look forward to the bigger second patch. I am an optimist, and hopefully its onwards and upwards from here. Now go make me a Sopwith Snipe!! :grin: |
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Yes, a very good move on their part...this should help with the sale's of this sim, both short and long term...brovo:cool: |
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I just think they're just charging you for content that was ready and should have been included with the retail out-of-the-box "vanilla" game from the start. Making necessary content out of the retail game and selling it to you days after initial release as meager "add-ons", does not show good willingness, but real gullibility on your part.
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Only a fool would buy an incomplete anything on the promise the rest is yet to come, oh that's if they don't go bust in the mean time before relieving you of more money to complete your "game/sim". It reminds me of the Di Agostini business model where you buy a monthly magazine with a part attached to it until you collect all the parts and have built the magazines advertised item, car plane boat etc, problem is the thing ends up costing ten times what its worth and it don't work either, but you have collected faithfully every month over the last year paying through the nose for a piece of worthless junk. In this case it seems you have paid up front for a very basic shell and will continue to "fill" it out at your own expense, they must be laughing all the way to the bank (hopefully they are investing it in a bank) and will continue to service their cash cow and not dump the project leaving customers with an incomplete basic WWI sim that you cant use because the registration server has gone and cant call home to launch the game and join a server that no longer exists. Just my thoughts |
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The "extra" new planes were for free, as the Russians had them also....Making now 4 flyables in the soon to come initial Euro release. Nothing charged. People are free to buy or not as they choose, it will not affect online play, and regardless they will appear as AI. I have no intention of buying the Nieuport 17 for example, because I have no interest in it. The cost of a new plane you could not buy two pints of beer in Newcastles Bigg Market for. (Around £4.60 I think). I'm happy with that. You're not. Nevermind, eh. It takes all sorts, and I think we will be able to live without you mate, no offence :) Cheers. |
WW1 air combat sims are a vrey small niche in a rather small niche.
Even if RoF was done on the business model that Oleg has used all these years, it would never sell in the numbers necessary for it to be successful. Never. Hell, you can't even fill a sever in IL2 with early WW2 aircraft because they are "too slow" and frankly too difficult for the cannon toting masses to get their quick 1000 points in. neoqb's approach seems a reasonable one to keep a sim with a rather small market alive over time. In case you have not noticed, PC flight simulation, of all kinds, is going the way of the dinosaur. Most publishers simply won't bother with us anymore. Why should they? We are demanding, rude for the most part, and tiny in number. Big publishers can far more easily bang out another first person shooter, that is just like every other FPS, incrementally improve the graphics, and sell millions of copies to slobbering 13 year olds who wouldn't know an aileron from an air speed indicator, much less have the patience to master flying in a simulator. Wat? No power ups? :roll: I give a lot of credit to neoqb for trying something new, that has the potential to keep small segment titles alive. Or would you rather have no new WW1 flight sims at all? |
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