Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   FM/DM threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=196)
-   -   British FM killing the fun of the game for allied pilots. (http://forum.fulqrumpublishing.com/showthread.php?t=33942)

Crumpp 08-22-2012 04:22 PM

Quote:

It wasn't any AI which controlled the aircraft
AI operates the engine when CEM is off....

;)

Quote:

Well it's a good job you're around to tell us these things.
Well, Not trying to be a jerk. Just pointing out you guys argue and argue for no reason about aircraft performance when most don't even understand the conditions or the proper settings for the aircraft.

For example!!

http://forum.1cpublishing.eu/showpos...95&postcount=9

ATAG_Dutch 08-22-2012 04:36 PM

Quote:

Originally Posted by Crumpp (Post 455902)
AI operates the engine when CEM is off....

;)



Well, Not trying to be a jerk. Just pointing out you guys argue and argue for no reason about aircraft performance when most don't even understand the conditions or the proper settings for the aircraft.

For example!!

http://forum.1cpublishing.eu/showpos...95&postcount=9

You've missed the point completely I'm afraid. When Human Beings flew the real aircraft, obtaining the real test results of the real thing, at no time did AI control the aircraft.

The speed figures obtained in real life should therefore be possible within the simulator when all aspects of control are being managed by a Human Being.

Simply turning off temperature effects makes the Spit 20mph faster at sea level, 'with all gauges in the green', when compared to performance in the same test with temperature effects switched on, also 'with all gauges in the green'.

A possible error in the game's programming is what is being suggested here, connected with the temperature management settings affecting engine performance adversely.

Crumpp 08-22-2012 04:51 PM

Quote:

at no time did AI control the aircraft.
I know AI did not control the aircraft but it is the game that controls the engine when you turn temperture effects off.

Quote:

The speed figures obtained in real life should therefore be possible within the simulator when all aspects of control are being managed by a Human Being.
Exactly, we are saying the same thing.

Quote:

It might help to see how the AI is working the engine.

You should see the same performance if the system is operated the same as the AI.
Quote:

A possible error in the game's programming is what is being suggested here, connected with the temperature management settings affecting engine performance adversely.

Quote:

'with all gauges in the green'
It boils down to asking if anything is being operated differently by the game when temperature effects are turned off. Is the oil cooler flaps in a different position, radiator controls, etc....

Crumpp 08-22-2012 04:57 PM

Quote:

When Human Beings flew the real aircraft,
And two pilots will rarely get the same performance from the same aircraft.

I just showed a friend of mine with a Seminole how to get ~ 7 knots more out of his airplane. All I did was properly lean, set rpm/manifold pressure at it's most efficient approved settings, and use his cowl flaps correctly.

klem 08-22-2012 05:21 PM

Quote:

Originally Posted by Ze-Jamz (Post 455784)
Its an energy fighter and energy fighting is what it does good..flying it yes is easy, fighting in it correctly isn't...

Yanking back on a stick and turn fighting is easy too if you have a turn fighter..

Yes I can speak from both sides as I spent 7 months in the spits n huri, yanking back when someone on your six don't get much easier that that, scissors easy as pie in a spit even now yet fighting in it vertically isn't...do whatever the other fighter like doing and of course your see it as 'easy'

Let's not now start the whole your plane is well easy to fly and we've got the nerfed fighter debate as that's not the issue here which bird is 'apparently' easy to 'fly' in its about the red fighters getting fixed

I didn't start the 'mine's better than yours'. I was responding to TomcatVIP's and now drewpee's recommendation to fly both sides before complaining about one. I did. My opinion is that the CoD 109 is easier to fly than the Spitfire or Hurricane.

Curious when Galland himself said the Spitfire was ridiculously easy to land (compare them on CoD!) and the 109 was said to be a handful on takeoff (which it isn't in CoD).

But the underlying issue is that the FMs of most aircraft need addressing according to the opinions of many that fly on either side and according to some of the testing some of us have actually done instead of making simple subjective claims.

TomcatViP 08-22-2012 05:36 PM

Quote:

Originally Posted by klem (Post 455918)
My opinion is that the CoD 109 is easier to fly than the Spitfire or Hurricane.

klem... it was.

Simply the 109E was an easier plane to fly than the Spit I/II and Hurri thx to its automated system. It was built for tht. EoA.

if you found that it's too easy to TO in a E (what I agree), this is another debate. Nothing related to this "poll".

Ze-Jamz 08-22-2012 05:40 PM

Quote:

Originally Posted by klem (Post 455918)
My opinion is that the CoD 109 is easier to fly than the Spitfire or Hurricane

FLYING? Yes the fact it doesnt cut out through being injected and automated (e-4)I guess it is

Curious when Galland himself said the Spitfire was ridiculously easy to land (compare them on CoD!) and the 109 was said to be a handful on takeoff (which it isn't in CoD).

I allways believed from what I read or watched from pilots the Spit was hard taking off and landing due to where its landing gear was positioned in relation to weight distribution

But the underlying issue is that the FMs of most aircraft need addressing according to the opinions of many that fly on either side and according to some of the testing some of us have actually done instead of making simple subjective claims.

ceratinly agree with you there

~S~

bongodriver 08-22-2012 05:44 PM

Quote:

Originally Posted by TomcatViP (Post 455921)
klem... it was.

Simply the 109E was an easier plane to fly than the Spit I/II and Hurri thx to its automated system. It was built for tht. EoA.

if you found that it's too easy to TO in a E (what I agree), this is another debate. Nothing related to this "poll".

Ease of flying is not about managing the systems, the Spit was easyer to fly because it had light and responsive controls as opposed to the heavy controls on the 109, it really does not take much flying skill to operate a prop lever and radiator flaps.

gimpy117 08-22-2012 05:55 PM

Quote:

Originally Posted by chantaje (Post 455432)
please fix the G 50!!!! 484 km/h at 5,000 m historical max speed. in game i cant go faster than 410 leveled

I'm for this

ATAG_Dutch 08-22-2012 05:56 PM

Quote:

Originally Posted by Crumpp (Post 455912)
It boils down to asking if anything is being operated differently by the game when temperature effects are turned off. Is the oil cooler flaps in a different position, radiator controls, etc....

The oil cooler is non-adjustable in the Spit. With temp effects off, the radiator flap is fixed fully open. The test I conducted with regard to speed at sea level with temperature effects on was also conducted with rad fully open.

All parameters which are available to be equalised were equalised. Yet performance is more true to life with temps off than temps on.

Now awaiting results from other game users in other aircraft.


All times are GMT. The time now is 06:24 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.