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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Development Update - Tuesday August 30th 2011 (http://forum.fulqrumpublishing.com/showthread.php?t=25747)

ElAurens 08-31-2011 04:52 PM

Also take note about the number of different engine sounds, or lack thereof.

David198502 08-31-2011 04:58 PM

Quote:

Originally Posted by cheesehawk (Post 329074)
Closer inspection of the video and I'm shocked I didn't notice the change of the prop-pitch lever earlier. Nice one!

Side note: Can anyone else take off as smoothly as they did in the video? It seems my takeoffs are always a tug of war between gravity and myself, as I try to get the plane up before the wheels disintegrate and the plane noses over. I've never had a takeoff in the 109 on CoD that just smoothly lifted from the tarmac like the video.... :(

same to me!if the plane reaches 200km/h the nose will tilt over.but i dont use the flaps for takeoff.maybe thats the difference?
or they changed the physics as they claimed in the last update i think.

SsSsSsSsSnake 08-31-2011 04:58 PM

Quote:

Originally Posted by SNAFU (Post 328929)
Thanks for the update information. I hope the change log is as promising as the video, but nevermind, I´ve got patience. ;-)



Go to you C:/User/Document/1C Soft Club/Cliffs of Dover - Folder, find the folder Cache and delete all files inside this folder and inside the subfolder, but do not delete the subfolder itself. But beaware, that all downloaded skins will be gone and you have to transmit all the skins again, in case you are regularly flying with fellas and got used to their skins. ;-)

thanks Snaf,do i have to do this if ive just installed the game again or not?
thanks

icarus 08-31-2011 05:02 PM

Quote:

Originally Posted by SsSsSsSsSnake (Post 329077)
thanks Snaf,do i have to do this if ive just installed the game again or not?
thanks

Better to do it before you reinstall or patch at least thats what I do.

Norseman 08-31-2011 05:07 PM

-bit late in here but great news !-)

Also from U sir!
Quote:

Originally Posted by |ZUTI| (Post 328783)
Map making SDK, did I get that right? Well then, I might be back in!

NICE!

Looking fwd !!

~S~

Jonk 08-31-2011 05:08 PM

Quote:

Originally Posted by luthier (Post 328585)
...We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it...

If this is refers to a dynamic campaign it'll be a while before I can stand up. :rolleyes:

Blackdog_kt 08-31-2011 05:20 PM

Quote:

Originally Posted by Mechanist (Post 328970)
Regarding to the "new major feature" and the "In order to keep the competitors squirming" statements, it has to effect everybody no mather what side or plane he/she plays, and competitors (I think RoF and DCS) shouldn't have it so far.

Guess #1 Dynamic weather system - obviously lacking in any combat sim

Guess #2 Improved dynamic lighting system - Landing lights, navigation lights, ambient city/town lights, light pollution, improved vehicle lights, etc.

Guess #3 Ground operations - you can start from outside the plane, the ground crew will take care of you plane, like rearming and refueling (all animated), you can get in static planes, etc

I'd say any of the above, plus Guess#4:
The ability to schedule flights to start under AI control and plan waypoints for them from within the server lobby, pick a couple of aircraft and password protect them, then spawn into a bomber midway towards the target.

Not so useful now, but very useful for future add-ons with bigger maps/distances to fly: set up those B-17s to take off while you're at work, spawn into your aircraft somewhere over the North Sea once you're back home and finished dinner, fly the interesting part of the mission, then hand the aircraft back to AI control if you want to skip the trip home, instead of having to fly anywhere between 3-6 hours for a complete sortie.

All of it tracked by an online dynamic campaign stats system, so that the extra incentive to nurse your crippled bomber home is there instead of leaving it to the AI to both the emergency landing.


Or Guess #5, the dynamic campaign itself.

Well, we can dream, can't we? :-P
After all things do seem to be definitely looking up currently, beyond any reasonable doubt.



Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 329024)
Thanks Luthier!!!!!!

Did I hear the start of a stall buffet in that clip right before throttle up?

S!

Gunny

Didn't notice this, but i could hear the landing gear motors after the take off.

SsSsSsSsSnake 08-31-2011 05:23 PM

Quote:

Originally Posted by icarus (Post 329079)
Better to do it before you reinstall or patch at least thats what I do.

hi Icarus, interesting but until i run the game for the 1st time after reinstalling,there is no softclub stuff or folder in my docs.

SsSsSsSsSnake 08-31-2011 05:25 PM

also is it best to have steamcloud ticked or not. at The moment its not?
thanks

Catseye 08-31-2011 05:26 PM

Quote:

Originally Posted by cheesehawk (Post 329074)
Closer inspection of the video and I'm shocked I didn't notice the change of the prop-pitch lever earlier. Nice one!

Side note: Can anyone else take off as smoothly as they did in the video? It seems my takeoffs are always a tug of war between gravity and myself, as I try to get the plane up before the wheels disintegrate and the plane noses over. I've never had a takeoff in the 109 on CoD that just smoothly lifted from the tarmac like the video.... :(

I notice that he has about 10 degrees of flap on. I use that amount also with fine pitch and a little nose up trim and it will take of smoothly. I keep nudging the trim wheel near takeoff speed and it will nose up very smoothly. Then comes the fun for cleaning up for flight.
Cheers


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