Blackdog_kt |
06-23-2011 03:20 AM |
I can understand your frustration but what is there to fix on the part of nVidia/Ati? There's some clear distinction by now, some glitches are part of 1c's job, but the blue lines seem to be a specific issue to the 69xx cards and probably the only thing Ati would be responsible for.
As for why they don't release fixes they didn't for IL2:1946 either, it took months of user reporting on Ati forums to do it and that one had a very stable, bug free engine.
The reason they don't is the limited market share of flight sims first and foremost. Also, the sim's engine is certainly not final and graphics changes occur almost on each patch (for example, lighting effects have already been changed twice), so until there's a final set of features to work with i don't know if it makes sense to go into specific driver tweaks on the part of GPU manufacturers.
In any case, this whole thing of being at the mercy of the GPU manufacturer to release profiles for a niche gaming genre and the fact that it's not possible to use the VRAM on both cards is why i never go for SLI/crossfire. I've always had single GPUs on my PCs and everything worked as it should right from the get go for all games.
I'm not saying the sim is perfect but i have had nothing but improvements with each single new patch, to the point that i'm now starting to expect fixes to a few gameplay elements (certain instruments and controls in certain aircraft) because playability is certainly fixed for me: my frame rates don't get choppy at all unless i fly very very low over London (below 400 feet) and i still get about 25 when flying a bit higher over it, in all other cases it's anywhere between 30 and 60 FPS (capped due to using Vsync) depending on the terrain i'm flying over.
I want Xfire/SLI to get fixed for the people that use it, but i nevertheless think dual GPU solutions are a risky choice for a title of a niche gaming genre with an engine that's constantly being updated.
In other words part of it is 1c's fault, part of it is the fault of GPU manufacturers for ignoring our genre and part of it is the user's fault for going with a hardware configuration that is expected to cause issues for the type of games we like to play due to the reasons described above.
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