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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-11-19 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17383)

Feathered_IV 11-20-2010 04:23 AM

Fantastic update. Tells us all kinds of stuff.

That pic of the distant aircraft leaving contrails... Twin engines, narrow fuselage, broad wings with pointed tips and straight, twin tail. Are those Hampdens?

Blackdog_kt 11-20-2010 04:33 AM

Quote:

Originally Posted by AdMan (Post 199673)
Will there be an option to map different keys for different planes?

Are the key mappings universal for all planes? It would be much easier if you can choose the desired aircraft to map keys for, also when you select a certain aircraft the controls that don't pertain to that plane can disappear or at least be grayed out so it would be easier to identify the features of that plane without having to have a pilot manual or be an expert on that plane

small features like this just make sense and make the game more streamlined and user-friendly

Good suggestion here, as long as i wouldn't have to map everything from scratch for every single aircraft. Maybe having a universal, base file or the ability to copy control schemes between planes would help with that, so that we wouldn't have to map universal controls like gear and flaps every time.

For example, i set everything up in the base control scheme, then select a hurricane and see i'm missing some controls, but not all of them (since the basic ones are covered in the base control scheme). I then go into the options screen and start a hurricane specific control scheme. The interface "reads" the information from the base file and transfers the universal control assignments, then i only define the missing controls that are specific to this aircraft and save it as "hurricane".

kaisey 11-20-2010 04:50 AM

Quote:

Originally Posted by heywooood (Post 199675)
not to worry - they instead have learned how to bail out of these threads in the right style

the sim will be on time - or it will be canceled

thanks Ilya

Ilya, for SOW to be cancelled now would be near criminal. I have been playing flight sims since the first PCs and this game looks stunning, a real credit to you guys, I have never been excited about a games release, but you have something special here and i am very excited about it.

PS. work some overtime..haha

engarde 11-20-2010 05:26 AM

Thankyou yet again Oleg, for taking time out of your schedule to post updates.

Merci beaucoup.

Old_Canuck 11-20-2010 06:38 AM

Quote:

Originally Posted by =69.GIAP=TOOZ (Post 199649)
Let's have none of this colonialist nonsense over spelling conventions! Far too many 'zeds' and far too few 'ewes'!!

As a born Canadian, "Zed" always sounded stupid to me. I avoid it like the plague.

Osprey 11-20-2010 06:42 AM

Quote:

Originally Posted by =69.GIAP=TOOZ (Post 199649)
Let's have none of this colonialist nonsense over spelling conventions! Far too many 'zeds' and far too few 'ewes'!!

Shouldn't you yanks be busy getting excited about the new royal engagement? :rolleyes:

Osprey 11-20-2010 06:50 AM

Quote:

Originally Posted by TheGrunch (Post 199667)
Really? They have to animate the gunner's exit from the aircraft anyway. It wouldn't take a horrible amount of time to just make the first part of the animation slower.

Have you people lost the plot? Let me get this straight. We have a BP Defiant being shot down and you want Oleg to divert project and hardware resources into modelling the various problematic scenarios that a rear gunner may or may not have in getting out?? :confused:

I suppose you want the gunner actually modelled so that if he's hit in the lung he has breathing trouble, or perhaps he can get concussion. I know, how about we model that he's having girlfriend trouble and his mind isn't quite on the job because of the tears in his eyes :rolleyes:

He111 11-20-2010 07:19 AM

Thanks, deffy shots look fantastic although those 109s are a tad close! :eek: Hope the AI isn't in ramming mode!?

.

kendo65 11-20-2010 07:27 AM

Quote:

Originally Posted by Feathered_IV (Post 199679)
Fantastic update. Tells us all kinds of stuff.

That pic of the distant aircraft leaving contrails... Twin engines, narrow fuselage, broad wings with pointed tips and straight, twin tail. Are those Hampdens?

I assumed they were 110s, but on a closer look? Flying in vics and the plan of the trailing edge of the wings is more Hampden-like (or maybe just a trick of perspective).

I don't know.

Surely they wouldn't spring a surprise like that at this stage?

:) I'm not usually one to fall into the wilder 'speculation' that can come up here.

A moment's weakness
;)

addman 11-20-2010 08:04 AM

Quote:

Originally Posted by heywooood (Post 199653)
one last remark though and I think it bears consideration.

haircuts

if the Brit pilots have German haircuts or the German pilots have English styles - or they all look Ukrainian I will not be buying this sim period - I don't care what kind of smoke the tracers have or that I can have rainbow tracer loadouts

one wrong haircut and I'm out - in the old sim they all had Russian flight helmets, made me sick! so I'm sure this time you guys will get that right at least - but the hair under those helmets?? we shall see

LOL! You're funny, I disagree though. The spiralling tracer effects is really of utmost importance and making sure those spirals are 100% correctly modeled has to be regarded as no.1 priority. If I don't get my spirals then purchase of this SIMULATION is out of the question, spirals spirals spirals....spirals!

P.S All germans shall have mullet haircuts and the english shall have...whatever haircut they have in that foul weather of theirs.


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