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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

322Sqn_Dusty 10-29-2010 04:46 PM

Quote:

Originally Posted by kestrel79 (Post 193775)
That's what I'm thinking too for the night screen shot....

Your a bomber approaching the city..you see some lights in the distance, as you get close the lights go out, flood lights start shining, sirens go off, aaa batteries start firing up, ack starts flyin...oh man !

Now that could be something Oleg might reveal....

Servers with interactive 24 hrs maps and missions..... and on joining you can choose your mission of liking...from London to Berlin!

The houses are not all lit...but how about the street lanterns?

JAMF 10-29-2010 04:47 PM

Mr. Maddox said that if a bump-map was used for the skin of the aircraft, you would see it from the cockpit. Maybe there was no bump-map yet or it's a detail setting.

We don't know if a high(est) resolution texture was used for this test.

Quote:

Originally Posted by Hecke (Post 193752)
It's due to Oleg's not-up-to-date PC I think/hope.
Let's hope nvidia donates one of their high-end cards, so Oleg can show us the potential of his baby.
Quote:

Originally Posted by smink1701 (Post 193746)
Just curious...in the vid (thanks again:-P) the detail is photo-realistic but when the view turns to the right showing the wing, the detail is not so great. Just wondering why?


BTW, the cockpit noise sounds good. The needles being alive is a very nice detail. In the first frame every dial and gauge is "at rest". Might this be a result from the complex system? No computation of engine & aircraft status, if there is no status to compare it with from a 'frame' before? :)

MD_Titus 10-29-2010 04:58 PM

nice update, thanks oleg.
the guy in the hurri needs to work on his shooting :-P

Quote:

Originally Posted by Hecke (Post 193713)
I don't understand why you guys start a debate. I just told a fact that everyone knows. But if you want me to buy shooters instead of your product, it's ok for me. I will buy the complete SoW series even so.

if you promise to stop posting rubbish i'll buy you the game when it comes out.

Robert 10-29-2010 05:01 PM

Quote:

Originally Posted by JG52Driver (Post 193801)
I don't think so, because moderation here is virtually non-existent. If it weren't, this place would actually be habitable.

It's not that bad. After a while you know who to ignore as white noise. Nearmiss cleans up the worst of the offenses. I haven't seen a certain forum member here for a number of weeks. I don't know if his absence was self imposed or not.

While somethings that people see baffle me, for what ever reason they are important to the person who asks. Ultimately the free discourse of ideas adds to the conversation, and I (at least) usually learn a bit of something.

123-Wulf-123 10-29-2010 05:03 PM

Geezus can some of you guys not behave yourselves for even one thread?

Stop bickering like spoiled children and GROW UP.

Thank you Oleg, fantastic work.

T}{OR 10-29-2010 05:05 PM

Love the video Oleg! Many thanks for posting it, and especially for the binaural sound. As every audiophile will say - the 5.1 is a gimmic, and all you need for the best audio are high quality headphones. :cool:

Oleg Maddox 10-29-2010 05:10 PM

1. The tracers you show - Z-looking - due to low frame rate of camera and its quality of the image. It was discussed several times in the past that who is copying such Z-like looking traces from the WWII footage doing simply wrong because don't even know school physics (or at least some principles of film 16 to 24 FPS gun camera speed. This measn the shutter speed is too great that to fix without blur or movement between the frames - the result is Z-like looking tracers.

2. The footage sample is post production sound addition. It was not recorded in fligh or so.
There is even srtereo sound that wasn't recorded... and guncamera also have not the mic :) Even mono.

3. The sound of guns inside the cocpit and outside is way different. even different in flight and staying o the ground. As well as the engine sound. We model all of these cases.

try to read about binaural sound.. Just few in the world use it. We are using it alredy many years. We have patented methods, etc...

For sure we use most of the real recording sounds. On the ground, in fligth, in cockpit.
And is not from the simple camcoder (apriory wrong), but the the simulation of the human head. Seach in internet to understand these principles. This is the most right way to make realistic sound, but not the great "nose"...



Quote:

Originally Posted by Xilon_x (Post 193765)
OLEG MADDOX good very good good work i loock the video and the photo.
But i not like the gun effect and sound.
i loock original video of ww2 and sound of gun is POMM- -POMM- -POM very explosive sound of gun and tracers have a zig-zag effect and not a laser effect.
you loock the real gun camera the Tracher have a smoke little smoke and the tracher not have good linear and perfect direction but have little movement the bullets not is the laser.
http://www.youtube.com/watch?v=vk1Jb...eature=related
sound of gun
http://www.youtube.com/watch?v=shsxu...eature=related
gun sound
http://www.youtube.com/watch?v=50CErVz4quc
http://www.youtube.com/watch?v=y4Fx3...layer_embedded


Oleg Maddox 10-29-2010 05:13 PM

Quote:

Originally Posted by MD_Titus (Post 193808)
nice update, thanks oleg.
the guy in the hurri needs to work on his shooting :-P

It wasn't me. It was novice AI. I can seat in any aircraft that has cockpit (there is now such feature).

Igo kyu 10-29-2010 05:15 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 193805)
The houses are not all lit...but how about the street lanterns?

In the UK blackout was patrolled on foot and enforced all night long. You shouldn't expect to see any lights out of doors at night.

IceFire 10-29-2010 05:16 PM

Ok folks...

Tracers:

http://www.youtube.com/watch?v=2vQHuv7bXu8
http://www.youtube.com/watch?v=3vzng...eature=related
http://www.youtube.com/watch?v=TOlRK...eature=related

Laser:

http://www.youtube.com/watch?v=92Ojb...eature=related

The reason some people think the tracers in games look like lasers is because "lasers" in StarWars and other sci-fi were meant to look like tracers from World War II (all StarWars space combat is essentially World War II air combat :)).


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